It is currently Fri May 31, 2024 4:22 am



Mr Happy wrote:You write it, I'll sign it! Thing is, they have an in-house distributed compiler so I doubt it would be a huge deal to get it working for public consumption, or even through steam.



Psycho wrote:Let's get them to use PS3 for horsepower. It's not good for anything but curing cancer anyway.



To whom it may concern;
Our community of developers would like to bring to your attention, the desire for distributed compiling of levels for the Source Engine.
It is understandable that this may not be viewed as a high-priority project for you; however it would certainly prove a useful tool for all amateur developers while also acting as a means of further boosting the reputation of Valve as an innovative and community-oriented corporation.
Based merely on speculation it has been appropriated that Valve currently obtains the ability to perform ‘in-house’ distributed compiling, as an addition to the current SDK this would be viewed as a great step for Valve and its developer community.
In the hopes of affirming that this would be a viable and worthy project the following is a list of signatures of those who are in agreement;






Blink wrote:Do you watch porn and decide you don't need to have sex because you've seen the ending?
zombie@computer wrote:what retarded countries measure in stones anyway?
or feet? or inches? Your dick is a lot longer in cms





To clarify our understanding of distributed compiling, much in the same way Stanford University has utilised the system for their ‘Folding@Home’ project – The ability to distribute the compilation process to multiple nodes across a network for a faster result.


Users browsing this forum: No registered users