It is currently Fri May 31, 2024 4:23 am

Surfa wrote:That is crysis.
Edit: Other than that though I totally agree that the unreal engine is one of the best engines out there if not the best just because of its versatility.
esJ wrote:Rick_D wrote:I salute you sir




Armageddon wrote:A. UT3 Engine sucks. All static environments. No physics but player physics. It's laggy. The aliasing sucks. And it's a little bit hard to mod for.
B. Cryengine 2 looks good but. Most PCs can't run it, unless it's very laggy. You have to have models for buildings, witch takes away the reason for being a mapper. It takes skill to make brush or mesh buildings. But if you have a modeler to model building there is no reason for a mapper.
I would choose source in 5-10 years. Just update the engine a little bit. I believe that game quality has pretty much reached it's limits for a LONG time.


Spike wrote:I don't know where did u hear it but UE3 is one of the best engines right now. Physics are limited in multiplayer just like any other game.
Spike wrote:Mapping is making a 3D scenery for playing in it. It doesn't matter if it's BSP or model, it's a map. Most of game developers uses model editors to make their maps, so I don't really understand why you're saying it's not mapping.
Spike wrote:I think Source have serious problems competing with other games graphics right now. When Source came out in 2004 it was really impressive and something new. But nowadays it has to compete with CryEngine, UE3 and even UE2 (Bioshock update) which looks a lot better than Source. They better make a new engine for HL2:ep3, I would be very disappointed if I had to play it with similar HL2:ep2 graphics.


Armageddon wrote:Spike wrote:I don't know where did u hear it but UE3 is one of the best engines right now. Physics are limited in multiplayer just like any other game.
Do you own UT3? It's very laggy and most of it goes to the DOF they use trying to cover up the bad aliasing. Source environments have a lot of physics. If you play UT3 there are NO physics whatsoever.
Armageddon wrote:Spike wrote:Mapping is making a 3D scenery for playing in it. It doesn't matter if it's BSP or model, it's a map. Most of game developers uses model editors to make their maps, so I don't really understand why you're saying it's not mapping.
I know what your saying but. A coder, modeler, even a texture artist could make a good looking crysis level. So why pay money for someone when you could do it so easily?

Armageddon wrote:I know what your saying but. A coder, modeler, even a texture artist could make a good looking crysis level. So why pay money for someone when you could do it so easily?


Armageddon wrote:Spike wrote:I don't know where did u hear it but UE3 is one of the best engines right now. Physics are limited in multiplayer just like any other game.
Do you own UT3? It's very laggy and most of it goes to the DOF they use trying to cover up the bad aliasing. Source environments have a lot of physics. If you play UT3 there are NO physics whatsoever.Spike wrote:I think Source have serious problems competing with other games graphics right now. When Source came out in 2004 it was really impressive and something new. But nowadays it has to compete with CryEngine, UE3 and even UE2 (Bioshock update) which looks a lot better than Source. They better make a new engine for HL2:ep3, I would be very disappointed if I had to play it with similar HL2:ep2 graphics.
I'm not talking about, I would use it for game developing in 5-10 years, I'm talking about I would use it for modding in 5-10 years. And there not making a new engine for ep3, there making a new engine for HL3. And also Bioshock is VERY laggy to. And yes I do have a super PC.




SlappyBag wrote:I run UT3 at max at like 80FPS or something stupid and that add on, even when I put both the graphics and the physx simulation down I still barely got 10FPS.




Armageddon wrote:And yes I do have a super PC.



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