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The Venus Project wrote:The most valuable, untapped resource today is human ingenuity.







thebeanie wrote:I was just thinking about this, actually. A multiplayer game with a story. I think that for this you need an MMOFPSRPG (pronounced Muh-mor-fpesser-pu-guh). I've been reading a lot about emergent narrative, that sort of thing. How's this for an idea:
Cold War spy game. Set in Berlin in 1974. Basically, you play either a citizen of either West or East Germany, or you play a field officer of an intelligence agency such as the KGB, CIA, MI6, DGSE, GRU, etc. There are tonnes and tonnes of NPCs that make up the population. Whenever a player joins the game, they take control of an NPC of their choice. The idea is for spies to infiltrate the opposing side, set up spy rings, dead drops, and complete objectives for their parent agencies. If you're a civilian, you can, perhaps, go to work on something. Join a political party. Let's say a player is playing a construction worker. He's approached by a person who wants details of the project. A foreign spy? Or a false-flag op, designed to test how loyal you are? If you're a spy - suppose one of your informers' cover has been blown. You need to get him over the wall or otherwise past Checkpoint Charlie. That sort of thing. The world is persistent. When a player leaves the world, their role is taken over by an NPC.
In this game, there is an overarching narrative - the Cold War. But the actual story is created by the players. I think that if you start off with a big story and leave it to the players to fill in the details, you can get a story into multiplayer games.
(Of course, this kind of game would attract a certain kind of person - probably poker players, or something like that)
The Venus Project wrote:The most valuable, untapped resource today is human ingenuity.


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