Modding Questions

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Modding Questions

Postby Druza on Wed Sep 16, 2009 8:04 pm

Anyone up for an interview/questionare? I'm writing a paper on modding/software engineering, and I need an interview. So here it is. There are alot of questions, but you can just answer what you can. Many thanks!


Q: Describe the duties and responsibilities of a modder?

Q: What are some specific jobs in modding?

Q: What is your specialty in modding?

Q: What are some of the projects you’ve worked on?

Q: Do you have assignments that seem to drag on forever, or are they usually pretty quick?

Q: How much of your time is spent on the computer?

Q: Does your job deal mainly with people, data or things?

Q: Are there any specific tools or equipment required for your job?

Q: What are the advantages modding?

Q: Are there any disadvantages?

Q: How about job opportunities?

Q: How many hours do you work per week?

Q: Do you work alone or with other people?

Q: What is your most satisfying experience so far?

Q: Is this what you thought you were going to do in high school?

Q: How about in college?

Q: What degree did you get in college?

Q: How long have you been modding?

Q: Do you have any advice for someone looking to go into modding?
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Re: Modding Questions

Postby Surfa on Wed Sep 16, 2009 8:48 pm

Q: Describe the duties and responsibilities of a modder?
Well we don't have any actually responsibilities we can leave a project/ leak it all of the internet with no real consequences. The only responsibilities are the ones you create for yourself. You could say when you join a mod team you are responsible for pulling you own weight but there aren't really any massive negative consequences for not doing so. But I would recommend sticking to a mod and not leaking it and finish the work as quickly as you can in-order not to gain a bad reputation as that can lead into the game dev business. Also recently some mods have been using NDAs to make sure you don't leak the content and stuff but you will have to look into that more.

Q: What are some specific jobs in modding?
Well modding is pretty much game creation but with out all the money involved well and restricted access to the certain engines. But the main jobs are: Modeling, Level design, texturing (goes hand in hand with modeling), programming,sounds artist, team leader, pr management (not many mods have a dedicated person for this role but it kinda counts).

Q: What is your specialty in modding?
3d assets creation and sometime programming.

Q: What are some of the projects you’ve worked on?
At the moment I am working on NMRiH as a prop/weapon modeler and pipe dream as a coder/ modeler.

Q: Do you have assignments that seem to drag on forever, or are they usually pretty quick?
Mods can take years to make. Also normally because we only do this in our spare time it takes longer per assets and so yes the assignments can seem to drag on forever.

Q: How much of your time is spent on the computer?
If you mean just modding about 6-8 hours a week. But because I am also a student and I work part time I would say on average 20-30 hours

Q: Does your job deal mainly with people, data or things?
As I modder you normally deal with you specific data but if the team is lead correctly a lot of the time should be talking to other members of the team.

Q: Are there any specific tools or equipment required for your job?
At work I use adobe master collection cs4 and thanks to my contact at adobe I have adobe master collection cs3 at home. I always have a student version of 3ds max and for programming I use the vs express edition or the vs 2010 beta.

Q: What are the advantages modding?
We don't need to create something that will sell meaning that it doesn't have to appeal to most people. It means we can make our game the way we want it.

Q: Are there any disadvantages?
I don't get paid. Also it take up some of my free time.

Q: How about job opportunities?
A lot more game companies want experience rather than qualifications and modding can provide part of that experience.

Q: How many hours do you work per week?
I work part time/freelance and so I can't quote you on this.

Q: Do you work alone or with other people?
With people.

Q: What is your most satisfying experience so far?
When me and my girlfriend got all the whipped cream and.. On modding terms I would say seeing my work in a game packed with people.

Q: Is this what you thought you were going to do in high school?
YES because I started in high school.

Q: How about in college?
I am guessing you mean uni which I am still at so yes.

Q: What degree did you get in college?
I am studying for a degree in mechanical engineering.

Q: How long have you been modding?
Since about a yeah after the release of halo 1 which is the game I started with.

Q: Do you have any advice for someone looking to go into modding?
Choose a set thing you want to do and stick with it. Don't fanny about learning to program when you want to be a artist. So in other words don't do a me.


Also it seems you should have geared this towards game developers not modders as a lot of the questions seem to be focused on jobs and money and not on modding.
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Re: Modding Questions

Postby Druza on Thu Sep 17, 2009 7:19 pm

Yeah, A few of them I'm required to ask for the paper. Thanks for answering!
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Re: Modding Questions

Postby Major Banter on Thu Sep 17, 2009 9:02 pm

Q: Describe the duties and responsibilities of a modder?
In my view, to make a kick-arse mod for your mates as much as the community, while keeping your teammates happy and enjoying the project.

Q: What are some specific jobs in modding?
Mapping, coding, modelling, design.

Q: What is your specialty in modding?
Mapping, modification of game files and in-game code.

Q: What are some of the projects you’ve worked on?
City 13 (died), Bunker (died), Field Zone (WIP)

Q: Do you have assignments that seem to drag on forever, or are they usually pretty quick?
When don't they drag on? Being a mapper is the most tedious job. You're doing the real hard work. Staying motivated and not getting 'mappers block' is incredibly hard. The imaginative process is usually entirely yours as well, and it can exhaust you rapidly. This can create all sorts of problems that will lengthen the time of the project.

Q: How much of your time is spent on the computer?
Enough. Around 3-4 hours a night.

Q: Does your job deal mainly with people, data or things?
Job within the modding teams? It mainly deals with getting the maps done on time. People interaction is only required when someone's having trouble. We work as a team.

Q: Are there any specific tools or equipment required for your job?
A computer, FRAPs, SDK and a game are all I really need. The modellers handle themselves, usually with tablets.

Q: What are the advantages modding?
You can create something within a universe that is actually yours; your idea, concept, whatever - and you're only limited by the engine and your imagination. What's more, you can actually play and fight in that world.

Q: Are there any disadvantages?
Making the actual mod.

Q: How about job opportunities?
In the industry, it's a highly competitive field. You need to be good. In terms of modding, you'd be surprised how hard it is to get into a decent mod, but again, if you're good, people contact you.

Q: How many hours do you work per week?
I work on my mod around 7 hours a week, that's an hour a day. I don't work in the industry itself.

Q: Do you work alone or with other people?
I usually work alone, but keep a few mates close on hand with steam so they can dole out advice.

Q: What is your most satisfying experience so far?
Creating the first level someone said "wow, that's really fucking good" to.

Q: Is this what you thought you were going to do in high school?
This is a question directed to someone in the industry. Poor choice.

Q: How about in college?
Again.

Q: What degree did you get in college?
Again.

Q: How long have you been modding?
Two to three years.

Q: Do you have any advice for someone looking to go into modding?
Work your arse off, practise, and make sure you're pretty damn good at art if you want to map. Otherwise, don't just learn what you're going to use, like 3DS MAX or C++; master it. Be the best you can be and kick arse.
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Re: Modding Questions

Postby Ennui on Thu Sep 17, 2009 9:36 pm

Q: Describe the duties and responsibilities of a modder?
To modify and/or replace existing game content and code with the aim of making it better or different, and to create a fun, memorable gameplay experience for the player (or players).

Q: What are some specific jobs in modding?
Coding, level design, texture (2d) art, 3d art, sound design, playtester, scripter, animator

Q: What is your specialty in modding?
Game design, mapping, and management/logistics (PR/web/team etc)

Q: What are some of the projects you’ve worked on?
Zombie Master alpha tester, Ballmen (dead, post-release), World War I: Source, Half-Life 2: Wars

Q: Do you have assignments that seem to drag on forever, or are they usually pretty quick?
I don't think of them as "assignments" really, but the things involved in modding are definitely time-consuming. I tend to do things in small bits all around - spend a half hour rooting around revising the design doc, an hour working on a website update, 45 minutes in Hammer working on a building or terrain feature, etc.

Q: How much of your time is spent on the computer?
Total? I have no idea, probably 3 hours a day on average, but anywhere from an hour on a busy day to 8 or 9 (... or 12 or 14) on a gaming/mod work heavy day.

Q: Does your job deal mainly with people, data or things?
I'm an unemployed student presently, my last job was at a LAN center.

Q: Are there any specific tools or equipment required for your job?
Software, primarily in the form of the Source SDK and Hammer editor. 3dsm for prop models, Photoshop for textures, and a few plugins/tools for conversion and the like. And a lot of notebooks full of design ideas and scribbled out changes.

Q: What are the advantages modding?
You get to play something that is made how YOU want it to be, which is an extremely rewarding experience in itself. It becomes even better when you see many other people playing your mod and enjoying it as well.

Q: Are there any disadvantages?
Well, it's a lot of work, and dealing with issues like team motivation, distance issues, and personnel stuff can be really taxing, but it's absolutely worth it.

Q: How about job opportunities?
Maybe someday... but that's not why I do it.

Q: How many hours do you work per week?
n/a, about 15 hours of class and another 30 or so of schoolwork/studying

Q: Do you work alone or with other people?
n/a

Q: What is your most satisfying experience so far?
Everything. Being part of a mod as it develops and comes to fruition is wonderful.

Q: Is this what you thought you were going to do in high school?
I started seriously modding in high school, so yeah.

Q: How about in college?
I'm in college now.

Q: What degree did you get in college?
Working on a History degree with a minor in Russian literature.

Q: How long have you been modding?
I first made a level in UnrealEd back in 2001 or so, got into Hammer (then Worldcraft) in 2002 or so, and was in a couple of disorganized attempts at mods in the years following, but didn't seriously begin modding until about 3 years ago.

Q: Do you have any advice for someone looking to go into modding?
Oh yes. Start small, work your way up, be prepared to commit an absurd amount of time to making anything cool, be realistic, work for yourself, and worry about the mod and its gameplay not your PR.
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Re: Modding Questions

Postby Lord Ned on Sat Sep 19, 2009 5:39 am

Q: Describe the duties and responsibilities of a modder?
To transfer the thoughts and ideas in your head into something you can share with other people.
Q: What are some specific jobs in modding?
Content creation...
Q: What is your specialty in modding?
Little bit of everything... Dabble slightly in texture creation and coding, but "main" in level design, detailing, and modeling/animating.
Q: What are some of the projects you’ve worked on?
Ehh... A lot. Halo: Source/Ring of Destruction (super dead), dabbled on a few others. I'm mainly useful as an encyclopedia. Eg. When you get stuck, come to me.
Q: Do you have assignments that seem to drag on forever, or are they usually pretty quick?
Usually their pretty quick because they get ditched pretty quick. :p
Q: How much of your time is spent on the computer?
A lot. Like... All of it except school, and even at school over half of it is at or in front of a computer.
Q: Does your job deal mainly with people, data or things?
Things... Maps... People to a side extent for helping.
Q: Are there any specific tools or equipment required for your job?
Gimme a pencil and a paper and I can (albeit slowly and inefficiently) accomplish my job.
Q: What are the advantages modding?
Expressing your ideas/thoughts and letting other's experience it.
Q: Are there any disadvantages?
Toolset. Deadlines. Getting things finished. Keeping at it. Sticking to it. Perseverance.
Q: How about job opportunities?
Well... I think the theories and ideas learned on one genre can be good on any engine... And it's not hard to change genre gears.
Q: How many hours do you work per week?
I don't exactly work... Goof off? A lot.
Q: Do you work alone or with other people?
Alone mostly. Waiting to find someone else I click with that supplements my weaknesses.
Q: What is your most satisfying experience so far?
Winning a competition, letting other's play your creations and get positive (and negative) comments on it.
Q: Is this what you thought you were going to do in high school?
Damn straight.
Q: How about in college?
Hell yeah. (Still in HS)
Q: What degree did you get in college?
A super-duper A+. :P (See above answer)
Q: How long have you been modding?
Years... 4 or 5..
Q: Do you have any advice for someone looking to go into modding?
Stick with it... My first modding experience was for Halo 1. It never worked. Ended in disaster every time. I stuck with it, still no luck, couldn't get the right tools, etc.

Then came Source. First try, holy shit it worked. Fast forward 4 years and I'm still here with Source, supporting it every step of the way. So yeah, stick with it for a while, and if it still fails, ask for help or try something else. :p
Resident Source Guru, Competent Level Designer, Talented Artist, Horrible Speller
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Re: Modding Questions

Postby Phott on Sun Sep 20, 2009 12:44 am

Q: Describe the duties and responsibilities of a modder?
Well... There aren't really any responsibilities, but there are certain stuff you need to do to actually be called a modder, like working on mods for a game, maybe even just map. To create content for a custom game using code and engine from another game.

Q: What are some specific jobs in modding?
Mapping, scripting, coding, modelling, testing, programming, sound artist, just like a real game company, though modding usually doesn't mean getting payed since you're doing it for the community.

Q: What is your specialty in modding?
Mainly mapping, starting some modelling in a near future.

Q: What are some of the projects you’ve worked on?
Mostly crap that has died, not really worth mentioning. I now do single maps for games such as Left 4 Dead and Counter-Strike: Source.

Q: Do you have assignments that seem to drag on forever, or are they usually pretty quick?
Er, if there's something that is really getting done, it usually drags on for a long time because mapping takes time, but most of the stuff I start gets trashed pretty quick.

Q: How much of your time is spent on the computer?
A lot of hours a day, it's pretty much all I do, sit by the computer. I don't really know a big number, but when I'm not studying it can get up to 12- ... hours.

Q: Does your job deal mainly with people, data or things?
I'm currently studying Media & 3d/Buisness/Web design... I deal with a lot of data and people.

Q: Are there any specific tools or equipment required for your job?
Well.. A computer and certain software such as image editing and 3d editing programs.

Q: What are the advantages modding?
You get a lot of good experience for the game industry, with a good portfolio you have a big chance of getting a job, especially if you have any finished quality products.

Q: Are there any disadvantages?
Time consuming?

Q: How about job opportunities?
I haven't really gotten a job myself, but I see people who used to be in the modding community who has been offered jobs at game companies for their work.

Q: How many hours do you work per week?
I study about 35 hours or more per week.

Q: Do you work alone or with other people?
It's a lot of working together with people.

Q: What is your most satisfying experience so far?
I've learned so much useful for my future, also it really pays off when the community enjoy your work.

Q: Is this what you thought you were going to do in high school?
I'm at uni now, but I started seriously modding/mapping about 3-4 years ago and thought even then that this is what I want to do.

Q: How about in college?
-----

Q: What degree did you get in college?
-----

Q: How long have you been modding?
I learned mapping for a year, then started looking up some mods, got a bad start... Still going pretty bad with mods I join so I've decided to just work on my own for a while. Everything started about 4 years ago.

Q: Do you have any advice for someone looking to go into modding?
Takes a lot of work and patience, and especially commitment, you gotta love what you're doing, or else it's not going to work.
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Re: Modding Questions

Postby no00dylan on Sun Sep 20, 2009 3:20 am

Q: Describe the duties and responsibilities of a modder?

Taking ideas, and then using tools to share them.

Q: What are some specific jobs in modding?

Level design, coding, modeling, concept art, sound, effects, etc.

Q: What is your specialty in modding?
Level design, if you want to call it a "specialty"

Q: What are some of the projects you’ve worked on?
Too many dead ones, usually my own.

Q: Do you have assignments that seem to drag on forever, or are they usually pretty quick?

Sometimes, usually they drop dead after a few days though.

Q: How much of your time is spent on the computer?

Too much, and not enough to show for it.

Q: Does your job deal mainly with people, data or things?


Data

Q: Are there any specific tools or equipment required for your job?

a computer and food

Q: What are the advantages modding?

Possible job in the future

Q: Are there any disadvantages?

its really tough to translate thoughts to game, at least for me it is

Q: How about job opportunities?

This is my ultimate goal, I really need to release solid content on my own though and right now, that ain't happening.

Q: How many hours do you work per week?

a few, then i get on the computer and goof off

Q: Do you work alone or with other people?


both, usually alone though.

Q: What is your most satisfying experience so far?


Subway Chicken Bacon Ranch sandwich

Q: Is this what you thought you were going to do in high school?


i am in highschool, so sure

Q: How about in college?

Im in an early-college highschool, so sure

Q: What degree did you get in college?

if i got a degree in college, there would be some serious time paradox crap goin down

Q: How long have you been modding?

since 8th or 9th grade soooo...... 2-3 years ?

Q: Do you have any advice for someone looking to go into modding?

dont
smoke
crack.
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Re: Modding Questions

Postby Zipfinator on Sun Sep 20, 2009 4:00 am

Q: Describe the duties and responsibilities of a modder?
To come up with a refreshing and fun experience that's not too long and not too short.

Q: What are some specific jobs in modding?
Level Design, Coding, Character Artist, Environment Artist, Concept Artist, Mod Leader.

Q: What is your specialty in modding?
Level Design and Environment Art.

Q: What are some of the projects you’ve worked on?
Construct and Pipe Dream.

Q: Do you have assignments that seem to drag on forever, or are they usually pretty quick?
Some may drag on forever due to bad team leadership or lack of motivation, but a good team/member needs to get tasks completed in a quick and efficient manner, otherwise teams will fall apart easily.

Q: How much of your time is spent on the computer?
About 90% of my time outside of school.

Q: Does your job deal mainly with people, data or things?
A mix of talking with people on my team and spending time with data (Maps, textures and models).

Q: Are there any specific tools or equipment required for your job?
A computer and software.

Q: What are the advantages modding?
It's something to do with your spare time that actually gives something back to you compared to playing games all day. You can use what you've created while modding on a future portfolio for a job.

Q: Are there any disadvantages?
Many teams suffer from bad leadership or lack of motivation/free time from team members which leads to many mods failing before a playable version of the mod even exists or is somewhat operational.

Q: How about job opportunities?
Developing an intuitive and enjoyable mod with replay value can lead to job opportunities as proven by members of Interlopers and other mod communities.

Q: How many hours do you work per week?
On a productive week near 28-35 hours and on a slow week 15-20 hours.

Q: Do you work alone or with other people?
Most of the time I work alone on team projects but idle in the group chats, there's not many things that require teamwork on assets, just good communication between team members.

Q: What is your most satisfying experience so far?
Winning a Map Battle.

Q: Is this what you thought you were going to do in high school?
No, only about half way through High School I realized that I wanted to spend more time on modding and game design.

Q: How about in college?
Most of the time I've thought about college was on game design related courses.

Q: What degree did you get in college?
I have not gone to college yet, but I plan to get a BFA in Game Art and Design. A degree is not necessary for the game design industry, the experience gained at college for use in creating assets for your portfolio is what's important.

Q: How long have you been modding?
I have been using Hammer for around 4-5 years, but have only joined the mod scene in the last 2 years.

Q: Do you have any advice for someone looking to go into modding?
Have some good work and knowledge to show when joining a team, be motivated to complete your project and don't give up.
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