Q: Describe the duties and responsibilities of a modder?
Well we don't have any actually responsibilities we can leave a project/ leak it all of the internet with no real consequences. The only responsibilities are the ones you create for yourself. You could say when you join a mod team you are responsible for pulling you own weight but there aren't really any massive negative consequences for not doing so. But I would recommend sticking to a mod and not leaking it and finish the work as quickly as you can in-order not to gain a bad reputation as that can lead into the game dev business. Also recently some mods have been using NDAs to make sure you don't leak the content and stuff but you will have to look into that more.
Q: What are some specific jobs in modding?
Well modding is pretty much game creation but with out all the money involved well and restricted access to the certain engines. But the main jobs are: Modeling, Level design, texturing (goes hand in hand with modeling), programming,sounds artist, team leader, pr management (not many mods have a dedicated person for this role but it kinda counts).
Q: What is your specialty in modding?
3d assets creation and sometime programming.
Q: What are some of the projects you’ve worked on?
At the moment I am working on
NMRiH as a prop/weapon modeler and pipe dream as a coder/ modeler.
Q: Do you have assignments that seem to drag on forever, or are they usually pretty quick?
Mods can take years to make. Also normally because we only do this in our spare time it takes longer per assets and so yes the assignments can seem to drag on forever.
Q: How much of your time is spent on the computer?
If you mean just modding about 6-8 hours a week. But because I am also a student and I work part time I would say on average 20-30 hours
Q: Does your job deal mainly with people, data or things?
As I modder you normally deal with you specific data but if the team is lead correctly a lot of the time should be talking to other members of the team.
Q: Are there any specific tools or equipment required for your job?
At work I use adobe master collection cs4 and thanks to my contact at adobe I have adobe master collection cs3 at home. I always have a student version of 3ds max and for programming I use the vs express edition or the vs 2010 beta.
Q: What are the advantages modding?
We don't need to create something that will sell meaning that it doesn't have to appeal to most people. It means we can make our game the way we want it.
Q: Are there any disadvantages?
I don't get paid. Also it take up some of my free time.
Q: How about job opportunities?
A lot more game companies want experience rather than qualifications and modding can provide part of that experience.
Q: How many hours do you work per week?
I work part time/freelance and so I can't quote you on this.
Q: Do you work alone or with other people?
With people.
Q: What is your most satisfying experience so far?
When me and my girlfriend got all the whipped cream and.. On modding terms I would say seeing my work in a game packed with people.
Q: Is this what you thought you were going to do in high school?
YES because I started in high school.
Q: How about in college?
I am guessing you mean uni which I am still at so yes.
Q: What degree did you get in college?
I am studying for a degree in mechanical engineering.
Q: How long have you been modding?
Since about a yeah after the release of halo 1 which is the game I started with.
Q: Do you have any advice for someone looking to go into modding?
Choose a set thing you want to do and stick with it. Don't fanny about learning to program when you want to be a artist. So in other words don't do a me.
Also it seems you should have geared this towards game developers not modders as a lot of the questions seem to be focused on jobs and money and not on modding.