It is currently Fri May 31, 2024 4:23 am

Major Banter wrote:Joe Dirt. Also known locally in Interlopers as "Hammer Machine"




Major Banter wrote:Joe Dirt. Also known locally in Interlopers as "Hammer Machine"




Major Banter wrote:Joe Dirt. Also known locally in Interlopers as "Hammer Machine"






Major Banter wrote:Joe Dirt. Also known locally in Interlopers as "Hammer Machine"



Major Banter wrote:Multi-talent is a big plus. The difference between hiring a mapper and a mapper/modeler/coder is far being than just being multi-skilled. It means you've got a greater, deeper, more useful understanding of how to use, alter, create and so on within deadlines, the engine's capacity and prettiness vs gameplay.



coder0xff wrote:What major banter says is true, but I'm not so sure programming falls into the multi-skilled usefulness concept thingy. Being "kinda good" at programming doesn't really help you much. If you wanna be tinkering with a games programming, the guys in charge are gonna require you to be at a professional level. Even when considering the scope and complexity of a game engine, you still can't really grasp it unless you've been around the block. I guess what I'm trying to say, I personally feel that investing time in learning a little programming would have been better spent specializing in your main focus. Hope that makes sense without sounding like an ass hole/nay sayer.
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