It is currently Fri May 31, 2024 4:23 am








Terr wrote:My experience with the L4D2 demo has been disheartening in terms of griefers, especially near the end where they know the map's ending anyway and even normal players get a bit... "creatively bored".
By contrast, TF2 is extremely griefer-unfriendly due to the basic mechanics of no team damage or team blocking. They can still be annoying in certain edge cases, but no matter how much they try to kill you with their melee weapon...






BillyDa59 wrote:I don't see why you would kick someone just for not having a mic. Especially when the only people that have mics are the people who shouldn't have mics. They're really not that essential to a good team anyways.
BillyDa59 wrote:I've found the best way to boost 'teamwork' is through the following method:
Step 1 - Figure out who's the smart player.


Zabiela wrote:I have a good technique for that- at the start we all gear up, but then I dont move, the 3 players run off and start shooting the first zombies. Whoever looks back to check on the 4th player, hes the good guy.
I dont know why its so hard to find people who can stick together. I know I personally hover around the characters the same way the bots do, Ive rarely seen pubs do this though.
Good idea. I'm going to try it out now. I do tend to actually 'cover' my friends and am always finding myself shooting the zombies off their backs when they can't see them. I have no idea what's wrong with pubs. I always seem to be the glue that has to hold the team together. If someone gets smoked, I go back. If someone is limping, I stay back and protect them. The staying still test is a great test of team-working ability and state-of-mind.

Mr. Chop wrote:Zabiela wrote:The staying still test is a great test of team-working ability and state-of-mind.




Mr. Chop wrote:Zabiela wrote:I have a good technique for that- at the start we all gear up, but then I dont move, the 3 players run off and start shooting the first zombies. Whoever looks back to check on the 4th player, hes the good guy.
I dont know why its so hard to find people who can stick together. I know I personally hover around the characters the same way the bots do, Ive rarely seen pubs do this though.
Good idea. I'm going to try it out now. I do tend to actually 'cover' my friends and am always finding myself shooting the zombies off their backs when they can't see them. I have no idea what's wrong with pubs. I always seem to be the glue that has to hold the team together. If someone gets smoked, I go back. If someone is limping, I stay back and protect them. The staying still test is a great test of team-working ability and state-of-mind.


Zabiela wrote:Its expert difficulty- if you're pounced, you're dead in about 5 seconds... you NEED to vocalize your need for help. Its my first filter.



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