in source the id's r used to seperate the colission mesh in to serval parts so the engine knows hey thats a tube and i can walk trough it!
or to have by exampe 2 textures on one model but thats a no no its better to get t separate models then by using 2 models you save some cpu time...
so my conclution it also depends wich game you are modding for.... each game has its own tricks of trade.
also there is a limited worldbrush amount you can use in a map wasnt it aroubd the 300?????




