It is currently Fri May 31, 2024 4:23 am












[JFG]Propaganda wrote:What a menstruating bleedfest. If your job is so bad find something else.


Zipfinator wrote:[JFG]Propaganda wrote:What a menstruating bleedfest. If your job is so bad find something else.
Yes, I'm sure with many studios closing putting tons of artists out of work they'll have no problem just finding a new studio withing a few days of quitting Rockstar.

The Venus Project wrote:The most valuable, untapped resource today is human ingenuity.


Dionysos wrote:Leave the US, found a new company asap.
This situation of badly managed studios is a great opportunity for studios which actually care about their employees; I can't think of many areas of work where the employees seem to be so motivated and engaged into what they're doing in the first place. I do wonder why there aren't more disgruntled developers founding their own studios; after all, they should know best how to achieve the best without negative effects to the employees' life's.
Saying there are no other jobs around is not a valid argument. It's probably that you can find another job in a slightly different area of expertise, depending on what area of game development you are/were in. Maybe you'll have to settle for a job where you don't make games for a while, until you have the resources to move or change things to the way *you* want. The mentality of staying because alone you have no power to change anything too is flawed; it's exactly the reason these situations arise. If everyone were adamant about their rights, everyone would be a lot better off.






Zipfinator wrote:This is NOT the standard in the game industry... 14 hour days for 6 days a week for 8 months? How the fuck can you guys consider that standard? 14 hour days for one or two weeks is standard during crunch time from what I've heard, but for 8 months?


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