Dev'ing for Source is tedious

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Re: SDK'ing for Source is outdated

Postby skoften on Mon Jun 14, 2010 11:02 pm

ErikKiller wrote:
skoften wrote:- Lack of a proper texture tool. You have to hold CTRL to select all the faces you want to select and if you by accident fail to hold CTRL you have to start all over because CTRL-Z will make the texture tool bug.

Right click my man.


Right clicking will only apply the texture you have selected in the texture dropdown menu to a face. If I needed to select all faces because I need them all to be exactly 0.25 x 0.25 x=0 y=0 i have a problem in Hammer.
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Re: Dev'ing for Source is tedious

Postby Chopium on Tue Jun 15, 2010 3:04 pm

Yes. It's tedious.
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Re: Dev'ing for Source is tedious

Postby Noodles on Tue Jun 15, 2010 3:06 pm

Collision models are a bitch.

Shadows are a pain on custom models...anyone able to tell me how I'm supposed to make a pine tree cast a good shadow?
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Re: Dev'ing for Source is tedious

Postby no00dylan on Tue Jun 15, 2010 3:07 pm

Tedious, and in my own mind, rewarding.
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Re: Dev'ing for Source is tedious

Postby Chopium on Tue Jun 15, 2010 3:08 pm

Can I have your mind, Dylan? Most of the time, working drives me up the wall.
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Re: Dev'ing for Source is tedious

Postby Noodles on Tue Jun 15, 2010 3:13 pm

Mr. Chop wrote:Can I have your mind, Dylan? Most of the time, working drives me up the wall.


brraaaaaaaaaaaaaaaaiiiiiiiiiiiins! i crrrraaaaaaaaaaaaaaavvee brrrrrrrraaaaaaaaaaaaaaaiiiiiiiiinnnss!!!!!!!
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Re: Dev'ing for Source is tedious

Postby Rasky_26 on Tue Jun 15, 2010 3:20 pm

Would Valve be out anything by making Hammer open-source? Everyone could view the code and change it (if they know what they are doing), but Valve would have the final say in what is packaged for the masses.
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Re: SDK'ing for Source is outdated

Postby Jordash on Tue Jun 15, 2010 3:25 pm

skoften wrote:Right clicking will only apply the texture you have selected in the texture dropdown menu to a face. If I needed to select all faces because I need them all to be exactly 0.25 x 0.25 x=0 y=0 i have a problem in Hammer.


if you leave the settings blank it will only apply the selected texture, if you input figures it will apply them with every right click.

and for QC and VMT, notepad is a perfectly reasonable program to edit with, you will never have any problems as long as you know the syntax. Its simple and it works, what more could you ask for?

I got pissed off when they moved hammer and model viewer into the SDK launcher, linking programs together slows everything down more if you ask me
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Re: Dev'ing for Source is tedious

Postby no00dylan on Tue Jun 15, 2010 3:35 pm

Mr. Chop wrote:Can I have your mind, Dylan? Most of the time, working drives me up the wall.


it's sort of my outlet, growing up I always wanted to make stuff but we never had anything to make... when I discovered level design and learned that valve lets you make your own maps, I went crazy.
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Re: SDK'ing for Source is outdated

Postby skoften on Tue Jun 15, 2010 3:36 pm

Jordash wrote:notepad is a perfectly reasonable program to edit with, you will never have any problems as long as you know the syntax. Its simple and it works, what more could you ask for?

Like you know the whole list from the top of your head. Here it is:

http://kathar.net/hl2modding/vmt.php

As opposed to something integrated in hammer, doing the notepad thing is tedious. My opinion tho :-D

Jordash wrote:I got pissed off when they moved hammer and model viewer into the SDK launcher, linking programs together slows everything down more if you ask me

lol?
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Re: Dev'ing for Source is tedious

Postby Mr. Happy on Thu Jun 24, 2010 3:09 pm

Portal 2 new engine Source 2 sexy awesome not tedius new tools that work?

I mean, what could mike durand be doing right now except building a whole new sdk?

How often does a tool or entire group of tools simply die from an update?
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Re: Dev'ing for Source is tedious

Postby joe_rogers_11155 on Thu Jun 24, 2010 3:56 pm

I really enjoy exploring maps in the new Call of Duty games. The new COD engine feels like an ubercharged Source engine. It is obviously brush-based and I can see displacements and model placements and texture alignments the same way as I see them in Source's maps. But the COD engine can simply handle more and more of it, not to mention the really nice dynamic lighting.

I was noclipping around a Nazi Zombies map (Zombie Verrukt) and discovered that it was fucking huge. I never knew that the map was so big, I always thought it was confined to the actual playable building. But there is an entire town built into that map that is totally unexplorable - it's just there as a backdrop to the zombies. And I don't think there's even a skybox because i was able to walk into and around each building in the town. It was stunning. I truly wish I could map for the COD engine because it feels like everything Source wishes it could be.

If valve licenced the COD engine and made Episode 3 on it and didn't tell anyone, who would think it was an ubercharged Source engine? Who would be pissed off by what they had done? What if the COD engine became open like Source? Who would make the jump?

And as for features I want in the current Source engine...i want to be able to blend any texture on top of any texture - and not have to turn the brush into a displacement to do it.
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Re: Dev'ing for Source is tedious

Postby Major Banter on Thu Jun 24, 2010 4:07 pm

If Radiant Tools was dev-friendly, I'd be all over it like a shot.

In the meantime, WHY THE FUCK IS THE VTF FORMAT NECCESSARY? Alpha channels are an absolute chore, especially when 64bit PS won't run the VTF plugin. Gahh. Make, convert to tga, run through VTFedit, add to Hammer only to find the damn alpha channel died. Chore.
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Re: SDK'ing for Source is outdated

Postby Jordash on Thu Jun 24, 2010 4:26 pm

skoften wrote:
Jordash wrote:notepad is a perfectly reasonable program to edit with, you will never have any problems as long as you know the syntax. Its simple and it works, what more could you ask for?

Like you know the whole list from the top of your head. Here it is:

http://kathar.net/hl2modding/vmt.php

As opposed to something integrated in hammer, doing the notepad thing is tedious. My opinion tho :-D

Jordash wrote:I got pissed off when they moved hammer and model viewer into the SDK launcher, linking programs together slows everything down more if you ask me

lol?



You only need to remember the important ones, if it was any other system you'd have to scroll through all of those options to find something. Although a nice preview system would be nice

And I mean from HL1's hammer, which could be just run from windows. With the source version you have to open steam, let that load, find the source SDK, open that, wait for that to load, then you can open hammer - its a waste of time.
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Re: SDK'ing for Source is outdated

Postby jgoodroad on Thu Jun 24, 2010 4:45 pm

Jordash wrote:
skoften wrote:
Jordash wrote:notepad is a perfectly reasonable program to edit with, you will never have any problems as long as you know the syntax. Its simple and it works, what more could you ask for?

Like you know the whole list from the top of your head. Here it is:

http://kathar.net/hl2modding/vmt.php

As opposed to something integrated in hammer, doing the notepad thing is tedious. My opinion tho :-D

Jordash wrote:I got pissed off when they moved hammer and model viewer into the SDK launcher, linking programs together slows everything down more if you ask me

lol?



You only need to remember the important ones, if it was any other system you'd have to scroll through all of those options to find something. Although a nice preview system would be nice

And I mean from HL1's hammer, which could be just run from windows. With the source version you have to open steam, let that load, find the source SDK, open that, wait for that to load, then you can open hammer - its a waste of time.


not If you have steam start when your computer starts. by the time my apps have finished starting up the steam would already telling me my friends status as I sip my greyearl tea and read the news (on interlopers of course)
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