Page 5 of 9
Re: Dev'ing for Source is tedious

Posted:
Thu Jul 15, 2010 7:32 pm
by Terr
Mr. Happy wrote:as a level gets more and more complicated you start getting things stacked on to each other and you have to spend alot of time positioning the camera just so to select what you want
What If: ...Holding a certain key as you click the mouse doesn't select anything, but instead provides quick list-menu (to the side of the cursor) of the first 5 brushes or point-entities under the cursor. Hovering over an item in the menu highlights the item-in-question, and clicking selects. Letting go of the key makes the menu go away.
Re: Dev'ing for Source is tedious

Posted:
Thu Jul 15, 2010 8:37 pm
by Psy
joe_rogers_11155 wrote:Psy wrote:You can use WASD to control the camera in the UDK just like in Hammer.
Can you tell me how to do this please? I may have stumbled over it or something but I can't seem to figure it out...
Hold right-click and use WASD to your hearts content.
Re: Dev'ing for Source is tedious

Posted:
Thu Jul 15, 2010 9:01 pm
by Gary
I am loosing my will to mod for the Source engine... I am starting to find less joy in mapping, just so damn slow and in the end, it still doesn't look that great.
The only reason I mod any game is for the fun of it. If it's no fun, then there is no point.
Halo2x was fun until I wanted to do more then the tools allowed me, after a while of failures, it became tedious, so I stopped. I know Source can do things I want, but it feels like you got to jump through flaming hoops just to do it.
Re: Dev'ing for Source is tedious

Posted:
Thu Jul 15, 2010 9:36 pm
by source-maps
Gary wrote:I am loosing my will to mod for the Source engine... I am starting to find less joy in mapping, just so damn slow and in the end, it still doesn't look that great.
The only reason I mod any game is for the fun of it. If it's no fun, then there is no point.
Halo2x was fun until I wanted to do more then the tools allowed me, after a while of failures, it became tedious, so I stopped. I know Source can do things I want, but it feels like you got to jump through flaming hoops just to do it.
bye bye

, the less source modders, the more I can brag about how I know to use the mighty complicated hammer tool
Re: Dev'ing for Source is tedious

Posted:
Fri Jul 16, 2010 3:11 am
by Gary
It's not that I don't know how to use it, it just could be so very much better.
Re: Dev'ing for Source is tedious

Posted:
Fri Jul 16, 2010 4:51 am
by jgoodroad
Gary wrote:It's not that I don't know how to use it, it just could be so very much better.
it's the difference between windows XP and windows 7, both are decent but If you want something that is "user friendly" with a "simple interface" and "easy-to-use features" with "improved capabilitys" then you use vista...
BWHAHAHA
Re: Dev'ing for Source is tedious

Posted:
Fri Jul 16, 2010 5:37 am
by Phott
jgoodroad wrote:Gary wrote:It's not that I don't know how to use it, it just could be so very much better.
it's the difference between windows XP and windows 7, both are decent but If you want something that is "user friendly" with a "simple interface" and "easy-to-use features" with "improved capabilitys" then you use vista...
BWHAHAHA
Wait what? This can't even be compared to Windows OS, because they are all shit.
Re: Dev'ing for Source is tedious

Posted:
Fri Jul 16, 2010 5:42 am
by jgoodroad
Phott wrote:jgoodroad wrote:Gary wrote:It's not that I don't know how to use it, it just could be so very much better.
it's the difference between windows XP and windows 7, both are decent but If you want something that is "user friendly" with a "simple interface" and "easy-to-use features" with "improved capabilitys" then you use vista...
BWHAHAHA
Wait what? This can't even be compared to Windows OS, because they are all shit.
oh, sorry you misread but what I mean to say was...
BWHAHAH!
ahem... it was a joke... that is all
Re: Dev'ing for Source is tedious

Posted:
Fri Jul 16, 2010 5:44 am
by Phott
I thought you laughed because you were suggesting Vista was the better of them for it's simplicity.
Re: Dev'ing for Source is tedious

Posted:
Fri Jul 16, 2010 5:47 am
by jgoodroad
Phott wrote:I thought you laughed because you were suggesting Vista was the better of them for it's simplicity.
I prefer my jokes to contain several levels of "lol"... so it was this or point out the grammar mistake...which is always fun.
BWHAHAH
Re: Dev'ing for Source is tedious

Posted:
Mon Jul 19, 2010 10:36 pm
by marks
The only reason I don't refuse to use Source by now is for this one simple reason:
For the last 4 years, I've had my lead compile all of my models.
If this had not been the case, I imagine I would literally be refusing to work with it by now.
Re: Dev'ing for Source is tedious

Posted:
Tue Jul 20, 2010 12:51 am
by Smurftyours
He must have a lot of willpower.
Re: Dev'ing for Source is tedious

Posted:
Tue Jul 20, 2010 10:13 am
by Surfa
marks wrote:The only reason I don't refuse to use Source by now is for this one simple reason:
For the last 4 years, I've had my lead compile all of my models.
If this had not been the case, I imagine I would literally be refusing to work with it by now.
What a Cushy job you have.
Re: Dev'ing for Source is tedious

Posted:
Wed Jul 21, 2010 7:59 am
by YokaI
Smurftyours wrote:He must have a lot of willpower.
LOL qft, seriously model compiling for source is shit. I'm shock valve STILL hasn't changed that. Their own production speed could be increased 10 fold if the models were easier to import, and it would also allow a lot of easy tweaking at whim.
Re: Dev'ing for Source is tedious

Posted:
Fri Jul 23, 2010 8:22 pm
by marks
I'm honestly convinced that Valve use a separate set of tools for in-house development. There's simply no way a large studio would use tools which are this absurdly awful.