I just tried my first Unreal 3 game.
Mirrors Edge, bought it off steampowered.
What attracted me to buying it, was it the game was made mostly with BSP not static meshes, much in the same way you make a source map, as seen in this blog article
http://www.wesleytack.com/?p=933 of the level designer. So I wanted to see how pimped out bsp floor and walls could be in Unreal.
Let me tell you guys, it was awesome. I was completely submersed in this game. Ambient occulsion, dynamic lights, everything just look damn realistic, sometimes a bit plastic, but really good..
This gives my eyes orgasms serilsy.
http://i51.tinypic.com/15d50zr.jpgThen I loaded up left 4 dead and was like oh this looks so outdated now that I've experienced this.
The bad about, Too much HDR and blur going on this game. After awhile it starting making me dizzy.
Valve's character models and facial animations are tonnes better more realistic.
There probably arne't actually any games out that might be good to map for on unreal where you'd get the attention for your work, unlike l4d maps there is lots of people out there who download it , you can get thousands of downloads on sites like l4dmaps.com. Valve has defiantly let their engine fall into antiquity. Mirrors edge was only released 3 months after L4D and its light years ahead in graphics, its really simple graphics though, it still the same old BSP floor and walls , but looks amazing. Man I wish left 4 dead was made on Unreal.