Re: Serious theory (SDK)
I don't understand why there are so many of those crappy amateur maps. It seems that people put no effort into their maps and they end up releasing utter shit maps like fy_iceworld. I'm not saying that people should only release top-grade commerical quality professional maps, but make a map to the best of your ability.
But of course, a person shouldn't go out and release an utterly terrible map, if thats the best they can do. If your skill level is making a blocked out room with dev textures and fullbright, then you should not release maps. You should practice until you have a decent skill level, not pro but good enough to be respectable. For instance, I spent around 2 years learning how to use various level design tools until I released my first map; which is how it should be done.
But of course, a person shouldn't go out and release an utterly terrible map, if thats the best they can do. If your skill level is making a blocked out room with dev textures and fullbright, then you should not release maps. You should practice until you have a decent skill level, not pro but good enough to be respectable. For instance, I spent around 2 years learning how to use various level design tools until I released my first map; which is how it should be done.
