Epifire wrote:Well simply put, if you and a small team build and release a successful Indie game on Steam and sell say... 10,000 copies for 15.00 bucks a copy on steam, how much of that is actual cash that goes to the team?
It seemed simple when I thought about it, but I don't know how much of a chunk Valve/Steam gets as well as other engine licences and so on. I would think since the team would be small they would actually make a good amount off the sale of a game like that for a team that small. But hey that's why I ask the question.
Valve takes something like 30% for Steam, so those 15,- becomes ~10; 10.000 × 10 = 100.000, license fees for source, depending on the project go as low as 50.000 (lowest I've heard fee on a source project I've heard so-far). You'll need a lawyer, found a company, etc. rough guess: anywhere from 500 - 5.000(?). You need a corporate bank account, also not free, let's say 200$ per year. Licenses for other application you'll be using: 20$ per month for Adobe Cloud per application, Max/Maya: 3700$ per license, Zbrush: 700$. Though there are cheaper or free options, they may however not be your preferred tools. Then there's project files, you'll need some server somewhere for SVN or dropbox: something like 20$ per month or 100$ per year per dropbox user. And then of course you assume someone can make a website, and you can do audio/voice acting and everything! else in-house.
Concluded, if you sell your game for 15$ on steam, takes 2 year to make, do everything in-house and sell 10.000 copies, you'll make very roughly something like 55.000-60.000$ of costs. So 45.000-40.000$ of profit. So divided by 3 (programmer, design guy, graphical guy) you would make 15.000-13.333 IF you leave
nothing in the company. Typically you leave something like 10-20% in the company for the future.
my 2 cents/guesses/whatever