Violent Game Theme Necessity

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Postby zombie@computer on Tue Jan 03, 2006 4:33 pm

BaRRaKID wrote:My opinion on this is that games will always reflect the way the society is. In the begining games where made by graduated hippies, wich only wanted to have some fun, as did the rest of youngster in the society at that time. Basically things where happier back then, and games relfected that. The where based on fun, and cool colors, with chalenging objectives.
Nowdays the main subject all around the world is war, violence, crime, death. That's all that matters really, when you see the news, the headlines are always of how many people died in iraq, the stories of those who survived are kept to the end, since they don't really sell that well. This off course changes the way games are. What does a young american(just an example) that hears about the iraq war, and terrorism all day want to do? well he probablly wants to fight those terrorists, that's way games that focus on that sell more. Probablly in the future, when we achieve something like world peace, games can go back to being only fun, but i think for now violence is what sells more, and in the end that's all that matters.
man is realising now more than ever that world peace can only exists in a world without man. You see the violence on the streets? on the net? thieves stealing from old women? joungsters beating/shooting/hanging each other up for fun? its what a society gets like when it is deprived of war, or any challenge in that way. Man cannot live without war, it has been in its genes ever since he was just a little monkey. Man had to fight dinosaurs (jk), mastodonts, other tribes, romans/germans, other castles, armies, pirates, other countries, germans again, and germans again, russia, korea, japan, china and now we found the middle east. Though its armies get enough challenge to fight, the western society doesnt have any wars to fight. And so it seeks new fights to make. Just like a bored dog starts chewing your furniture, so will society look for things to break. Park benches, car-mirrors, windows, animals, humans. Whatever they can get their paws on.

games reflect what society needs, simple as that. currently, society needs violence. tomorrow, society gets war, and we need peacefull games again. This sounds as stupid as a pigs arse, but i cant help it. Its just the way we are. Advanced species? humans? dont make me laugh. we are controlled by our genes, by our body, just as much as a cauliflower is. Only we are stupid enough to believe the illusion of free will.

ill leave you guys to decide what part of this post was actually dead serious and what part was less serious, but i mean the biggest part of it. And im not even a treehugger myself.
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Postby BaRRaKID on Tue Jan 03, 2006 6:07 pm

i never said that world peace was possible. I'm more then aware that it's not, and quite the oposite is happening, i imagina in a few years 80% of the worl is at war, and i will probablly be mugging old ladies to get some food.. or may pron.. hm.
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Postby Death33284 on Tue Jan 03, 2006 8:08 pm

I don't think it is war and violence that make good and enjoyable games, I think people find games with things they cannot do in real life enjoyable. Could you go outside and just shoot a random person? Can anyone just go pickup a race car and participate in a high speed race? Can you go into the past and fight off monsters with a sword? Chances are no.

Although there are some exceptions, for example DDR, which I personally find very enjoyable (able to pass Outer Limits on heavy, woo).
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Postby RaccoonKing on Wed Jan 04, 2006 9:19 pm

I appreciate the replies as *cough*political*cough*offtopic*cough* as they might have gotten.

I think dragonfilet maybe made the best point with:

I don't think there's a problem with games being derivative as far a violence goes, they're merely derivitive.


That's probably the heart of the matter I guess.
zombie@computer wrote:B -> C -> C+ -> C++ -> Java
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