VUE 7 airplane animation

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VUE 7 airplane animation

Postby Jangalomph on Sat Oct 24, 2009 6:37 pm

Well.. i plan on making a fairly long film which will take months of renders and what not.. This right here took 12 hours and 15 minutes to render. 6 second long film. But.. more to come eventually. "This is my first animation also."
:-D

http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: VUE 7 airplane animation

Postby Armageddon on Sat Oct 24, 2009 6:50 pm

lol! That's awesome! NOW MEAKE TEH CRASH! :smt076
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Re: VUE 7 airplane animation

Postby Unreal_Me on Sat Oct 24, 2009 8:48 pm

The camera movement could be a lot smoother, but it looks pretty nice
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Re: VUE 7 airplane animation

Postby Jangalomph on Sun Oct 25, 2009 2:52 am

I'm gonna make some crashes soon people. Or.. try atleast. And yeah, i'll try to work on the camera in my later animations.
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: VUE 7 airplane animation

Postby Terr on Sun Oct 25, 2009 7:20 am

Do you want the camera to mimic a person, or what? I'd watch out for possible gimbal lock issues.
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Re: VUE 7 airplane animation

Postby Jangalomph on Mon Oct 26, 2009 12:55 am

I'm not exactly sure how I'm gonna make the camera views i suppose a bunch of aerial shots kinda in the motion of the planes. And what does gimbal lock issues mean?
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: VUE 7 airplane animation

Postby Terr on Mon Oct 26, 2009 1:59 am

http://en.wikipedia.org/wiki/Gimbal_lock

It's the reason that in FPS shooters it's easy to track an enemy walking around you to the side, but tracking one circling going over your head or under your feet requires more mouse work.
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