It's quite old, but I hadn't read it yet and a search didn't seem to indicate it's been posted before. It's an interesting interview with the creator of Fahrenheit/Indigo Prophecy and the new Heavy Rain about things such as story telling mechanics in respect to realism and freedom in games. For anyone interested in these things:
http://www.gamasutra.com/view/feature/3 ... heavy_.php
Arg, not in the gaming forum




