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Re: The Maddogs Source SDK Tutorials

PostPosted: Sat Jan 21, 2012 8:32 pm
by Knights
This maddog guy cracks me up.. My advice too you is that you need too lay low and just RELAX and map away... You're wasting your time creating these tutorials when you could be working at making better maps... Keep at it... :jingle:

Re: The Maddogs Source SDK Tutorials

PostPosted: Sat Jan 21, 2012 10:41 pm
by Jangalomph
Knights wrote:This maddog guy cracks me up.. My advice too you is that you need too lay low and just RELAX and map away... You're wasting your time creating these tutorials when you could be working at making better maps... Keep at it... :jingle:



+1, Its just these guys here are right, They've said what you'd need to do for proper tutorials. And you just need to lay low until you are a mapping god. Else people are like :roll:

Re: The Maddogs Source SDK Tutorials

PostPosted: Sat Jan 21, 2012 11:18 pm
by nub
ScarT wrote:Even faster would be holding shift and dragging the brush to create a clone (goes for all entities).


What the fuck? I didn't know about this until just now.

Is there like a whole suite of tools in Hammer that I just have no idea exists?

Re: The Maddogs Source SDK Tutorials

PostPosted: Sat Jan 21, 2012 11:27 pm
by Phott
nub wrote:
ScarT wrote:Even faster would be holding shift and dragging the brush to create a clone (goes for all entities).


What the fuck? I didn't know about this until just now.

Is there like a whole suite of tools in Hammer that I just have no idea exists?

Probably, but it's awesome. :lol:

Re: The Maddogs Source SDK Tutorials

PostPosted: Sat Jan 21, 2012 11:30 pm
by Gary
nub wrote:
ScarT wrote:Even faster would be holding shift and dragging the brush to create a clone (goes for all entities).


What the fuck? I didn't know about this until just now.

Is there like a whole suite of tools in Hammer that I just have no idea exists?


I couldn't live without this tool. It also rename and links ropes.

Re: The Maddogs Source SDK Tutorials

PostPosted: Sat Jan 21, 2012 11:55 pm
by Phott
Gary wrote:
nub wrote:
ScarT wrote:Even faster would be holding shift and dragging the brush to create a clone (goes for all entities).


What the fuck? I didn't know about this until just now.

Is there like a whole suite of tools in Hammer that I just have no idea exists?


I couldn't live without this tool. It also rename and links ropes.

It does that to several entities actually.

Re: The Maddogs Source SDK Tutorials

PostPosted: Sun Jan 22, 2012 1:27 am
by Dives
Hahaha this reminds me of when Ark11 didn't know about pressing Z to enter mouselook mode.

Re: The Maddogs Source SDK Tutorials

PostPosted: Sun Jan 22, 2012 1:28 am
by ScarT
Dives wrote:Hahaha this reminds me of when Ark11 didn't know you about pressing Z to enter mouselook mode.

In before nub doesn't know about this :p
:[]:

Re: The Maddogs Source SDK Tutorials

PostPosted: Sun Jan 22, 2012 2:56 am
by Phott
Dives wrote:Hahaha this reminds me of when Ark11 didn't know about pressing Z to enter mouselook mode.

That is also something I use constantly, especially when texturing.

Re: The Maddogs Source SDK Tutorials

PostPosted: Sun Jan 22, 2012 3:05 am
by trcc
nub wrote:
ScarT wrote:Even faster would be holding shift and dragging the brush to create a clone (goes for all entities).


What the fuck? I didn't know about this until just now.

Is there like a whole suite of tools in Hammer that I just have no idea exists?


2005 user who does not know that :|


:smt044 :smt044 :smt044

Re: The Maddogs Source SDK Tutorials

PostPosted: Sun Jan 22, 2012 10:53 am
by The Maddog
Knights wrote:This maddog guy cracks me up.. My advice too you is that you need too lay low and just RELAX and map away... You're wasting your time creating these tutorials when you could be working at making better maps... Keep at it... :jingle:


Words of wisdom and it's a shame you dont map for ZPS anymore...

I will continue to make these tutorials and i plan on making my own website dedicated to HL2 based tutorials and resources.

I will do that later time.

Re: The Maddogs Source SDK Tutorials

PostPosted: Sun Jan 22, 2012 12:35 pm
by Phott
Go man, fight the system.

Re: The Maddogs Source SDK Tutorials

PostPosted: Sun Jan 22, 2012 7:16 pm
by nub
ScarT wrote:
Dives wrote:Hahaha this reminds me of when Ark11 didn't know you about pressing Z to enter mouselook mode.

In before nub doesn't know about this :p
:[]:


Nah that I do know about.


But it did take me a while to discover it. :?

Re: The Maddogs Source SDK Tutorials

PostPosted: Mon Jan 23, 2012 4:30 pm
by kkirspel
The Maddog wrote:I will continue to make these tutorials and i plan on making my own website dedicated to HL2 based tutorials and resources.

I will do that later time.

You mean a personal website like this:
http://www.tophattwaffle.com

Its not that its not a good endeavor, but its been done countless times. By all means, if you think doing the tutorials will help you improve your skills then have at it. But people can probably find all that information out on the web already.

Re: The Maddogs Source SDK Tutorials

PostPosted: Mon Jan 23, 2012 4:37 pm
by Phott
kkirspel wrote:
The Maddog wrote:I will continue to make these tutorials and i plan on making my own website dedicated to HL2 based tutorials and resources.

I will do that later time.

You mean a personal website like this:
http://www.tophattwaffle.com

Its not that its not a good endeavor, but its been done countless times. By all means, if you think doing the tutorials will help you improve your skills then have at it. But people can probably find all that information out on the web already.

Oh shit I've never heard of that site.

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