Hi, my name is Koya Oneda (uninspired username I know) and I am a graduating senior this year. Like many interlopers, I hope to make the dream of designing games for a living a reality. I live in the states, just north of the capitol, in a rural community a.k.a. nowhere. Right now Im debating which art college will offer the best education in animation/modeling/level design. And I'm stuck between MICA, SAIC, and Ringling.
I've lurked around interlopers for a while but I recently decided to join, now that Im ready to map for reals (sort of). I also have mapped just enough in hammer to get an idea of how the process works, but never enough to release a real map. With the recent release of the UDK Im somewhat torn on which engine to use (I wanna work with source, but the UDK is so sparkly). Finally, I'd like to ask for some suggestions. For starters, I really have no idea about what to map now that im taking it "seriously". I think itd be better to map for sp and create short vignettes that contain action, puzzles, and adventure in 15-30 min chunks, all the while providing replayabilty. What that would entail I really don't know. I feel that the HL2 universe would be the easiest to map for considering all the assets.
Let me know what you think, feedback and ideas would be much appreaciated. If I get a really good idea maybe I'll update this thread as things move along.
Happy Holidays!
Koya Oneda







