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Hello!

Postby UnforeseenNet on Sun Feb 21, 2010 12:03 am

Hello everyone;
I am Unforeseen, and I am the webmaster of a Source Engine map and mod review website named after the in-game chapter. I thought it would be nice to join a Half-Life 2 community. So hello everyone!
- UnforeseenNet
http://www.unforeseenconsequences.net/
Reviews of the best maps and mods for the Source Engine
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Re: Hello!

Postby Deathbagel on Sun Feb 21, 2010 1:17 am

Hello! Welcome to 'lopers. Checked out your review site, it's cool, don't think I've seen anything quite like it. Oh, and where you from?
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Re: Hello!

Postby UnforeseenNet on Sun Feb 21, 2010 11:49 am

Thank you very much! I didn't post the link for fear of advertising, but it seems you found it. I'm from all over! I love to travel, and don't like to think of myself as static. My main hobby is level design, but I've never posted any of my work because I'm a perfectionist (my friends hate me for it) but I'm thinking of putting up some of my work in Interlopers.
http://www.unforeseenconsequences.net/
Reviews of the best maps and mods for the Source Engine
UnforeseenNet
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Re: Hello!

Postby Major Banter on Sun Feb 21, 2010 12:11 pm

Posting a link to your website is fine, but it's generally more acceptable and just plain tidier to put it in your sig so we can browse at leisure.

Anyway, whack up some maps in the pimpage thread, post your website link so I can take a look and basically go get involved!

Welcome to the community!
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Re: Hello!

Postby UnforeseenNet on Sun Feb 21, 2010 1:28 pm

I have posted a link in my signature. Thank you for the welcome, Major Banter!
http://www.unforeseenconsequences.net/
Reviews of the best maps and mods for the Source Engine
UnforeseenNet
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Re: Hello!

Postby skoften on Sun Feb 21, 2010 4:19 pm

Welcome!

I think your websites background could be a bit more interesting ( the current one is from cgtextures ? ). And there are far more good maps/mods out there that havent been mentoined yet! Anyways, Keep it comming!
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Re: Hello!

Postby UnforeseenNet on Sun Feb 21, 2010 6:01 pm

Yes it's a Half-Life 2 texture; I wanted something a player could recognize that would fit into the green color scheme. I took the idea from the Half-Life Wikia which uses the gray version of the same wall. It is a problem on higher resolutions when you can see more of the background than you can the content. As for the maps and mods, I know about them but it takes a while to list them all.

Thank you for the welcome!
http://www.unforeseenconsequences.net/
Reviews of the best maps and mods for the Source Engine
UnforeseenNet
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Joined: Sun Feb 21, 2010 12:00 am

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