How do I codewise change the attacks of the antlion to always use the ACT_POUNCE animation instead of the ACT_MELEE_ATTACK1 animations ?
Bear in mind, that I do not have access to the QC file, so it has to be changed in the code.
It is currently Fri May 31, 2024 6:17 am


if ( pEvent->event == AE_ANTLION_MELEE_HIT1 )
if ( pEvent->event == AE_ANTLION_MELEE_HIT2 )
lines and put them in the one below
if ( pEvent->event == AE_ANTLION_MELEE_POUNCE || pEvent->event == AE_ANTLION_MELEE_HIT2 || pEvent->event == AE_ANTLION_MELEE_HIT1)

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