Updated: Mar 25th 2011, latest version 2.0.5
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Features:
- Directly reads the BSP file to determine the assets it depends upon
- Examines the same information Steam and the Source engine does in order to determine what directories and archives (e.g. GCF files) are used by a game.
- Examines the game archives (ex. GCF) when finding assets, so it knows when an asset is truly "missing".
- Reads materials and discovers required materials/textures
- Reads models and discovers required materials for skins. For static models, only the skins actually in-use are packed.
- Reads soundscapes and includes custom .wav files
- Reads particle manifests and includes .pcf files
- Includes detail sprites
- Includes custom skyboxes
- Handles custom attributes from TF2 control points and flags (more mods later)
- Finds miscellaneous requirements, like from move_rope and func_smokevolume, among others
- Includes ambient_generic sounds (WAV)
- ... and other minutia and special cases.
"How do I use it?"... Please read the readme.html file, since details may change with each release.





