Thanks, but the next one will be even better. It'll whiten your teeth while you sleep! (Actually, it just adds a specular map and alters tint values. )
Current progress/todo:
- Rewrite parsing code for Valve text formats (Soundscape, Particles, Materials, etc.) to be a lot less strict. [90%]
- Write parsing code for FGDs and API to look at their data [80%]
- Add support FGDs inheriting/extending drom other FGDs
- Re-implement Valve's SDK launcher functionality
- Change GUI to prompt for Engine/Game the same way the SDK launcher does.
- Parse SDK "GameConfig" files
- Write code to tie the existing map-entity information together with the FGD API, to discover dependencies based on FGD information