An update to the one map from the first part of the first level of HL2. Credit to Valve for the brushwork.






Sadly, this has major optimization problems...
First of all, all 10 or so projectedtextures are running constantly... I tried level-based optimization by disabling the lights as the player leaves the area, but for some reason, the game crashes trying to turn projectedtextures back on.
I can't use the code-based optimization fix from the VDC, cause that causes other visibility bugs when you look away from the light. So you better have a good computer when running this level.
Download will be up soon, as you can't do shadows justice in still images.