Programming Pimpage Thread

Grab your favourite IDE and tinker with the innards of game engines

Re: Programming Pimpage Thread

Postby stoopdapoop on Fri Jun 28, 2013 5:31 am

Well, they were originally pairs of regular 32 bit floats, but I decided to try using 16 bit short floats instead. The math library I'm using can do the conversion in software for me, since there are no hardware short floats.

The story behind why I'm doing this isn't too interesting, and it's all moot anyway because in the near future I'm not going to be transferring the mesh over the PCI-Bus anyway and I won't be IO bound anymore.
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Re: Programming Pimpage Thread

Postby zombie@computer on Fri Jun 28, 2013 8:23 am

I used to really like DirectX untill recently i decided to try OpenGL. It's like going from C to C#, things are so much easier. Why didnt i do this sooner?
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Re: Programming Pimpage Thread

Postby Kosire on Fri Jun 28, 2013 8:26 am

zombie@computer wrote:I used to really like DirectX untill recently i decided to try OpenGL. It's like going from C to C#, things are so much easier. Why didnt i do this sooner?


And you can get the code to work on Linux and Mac eaiser!
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Re: Programming Pimpage Thread

Postby Gary on Thu Jul 11, 2013 9:12 am

Since I've only touched code, I'll consider this programming :P
Last edited by Gary on Thu Jul 11, 2013 9:27 pm, edited 1 time in total.
Reason: Reuploaded to Youtube
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Re: Programming Pimpage Thread

Postby stoopdapoop on Fri Jul 12, 2013 4:12 am

damn gary, that's really cool.

Just doing it for giggles, or working on a mod?
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Re: Programming Pimpage Thread

Postby Gary on Fri Jul 12, 2013 4:21 am

Mod, hopefully.

Sadly though, I'm probably going to scrap all this and go a different route. I got a few attacks moving, cycling through them, draining energy, etc. But I really also want the dynamic interactions, which when looking at them, aren't very compatible with the player class. So I'm now going to look into using the player class as nothing more than a relay to control a puppet NPC. Though I really don't know where to start with that...
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Re: Programming Pimpage Thread

Postby Epifire on Fri Jul 12, 2013 5:04 am

Vort kicking the zombies was great.
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Re: Programming Pimpage Thread

Postby Garrador on Wed Jul 24, 2013 8:19 pm

In the making! Several work-hours, and thats just the base structure =P But, now the fun part begins.

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Re: Programming Pimpage Thread

Postby stoopdapoop on Thu Jul 25, 2013 8:46 pm

nice, what are you working on?
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Re: Programming Pimpage Thread

Postby stoopdapoop on Sat Jul 27, 2013 12:43 am

Image

A thing
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Re: Programming Pimpage Thread

Postby Garrador on Sat Jul 27, 2013 4:18 pm

I'm working on a 2D engine (mostly meant for PC/MAC/Linux), featuring Box2D and probably either Awesomium or the barebones google v8 engine for script and UI. Awesomium is quite expensive though (if used commercially), so I'll have to think about it.

What are you working on though? Looks interesting :)
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Re: Programming Pimpage Thread

Postby Gary on Thu Oct 03, 2013 7:33 am

Image

My soldiers can climb up and down now. I wish I had a properly latter or climbing animation though, the fast zombie one is pretty awful. :P
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Re: Programming Pimpage Thread

Postby Botolf on Thu Oct 03, 2013 8:44 am

Still cool as shit, Gary.

Highlight to read:
Can we steal this one too? :O
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Re: Programming Pimpage Thread

Postby Gary on Thu Oct 03, 2013 5:27 pm

Botolf wrote:Still cool as shit, Gary.

Can we steal this one too? :O



It's only a matter of having the right activities and one line of code. :P

Once I'm on the computer I'll give more detail.
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Re: Programming Pimpage Thread

Postby Botolf on Sun Oct 06, 2013 5:18 am

Ah, similar line of code to get the Combine Soldiers to jump?
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