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bool m_FullScreen;
bool m_VsyncEnabled;
ID3D11Device* m_Device;
ID3D11Debug* m_D3dDebug;
ID3D11InputLayout* m_Layout;
ID3D11InfoQueue* m_D3dInfoQueue;
ID3D11Texture2D* m_DepthStencilBuffer;
ID3D11DeviceContext* m_ImmediateContext;
ID3D11DepthStencilView* m_DepthStencilView;
ID3D11DepthStencilState* m_DepthStencilState;
ID3D11RenderTargetView* m_BackBufferView;
ID3D11RasterizerState* m_RasterState;
ID3D11VertexShader* m_VertexShader;
ID3D11PixelShader* m_PixelShader;
IDXGISwapChain* m_SwapChain;
FPSCounter* m_FPSCounter;
Shader* m_TestShader;
Camera* m_Camera;






ScarT wrote:What are we working on?
You first...













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