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Re: Programming Pimpage Thread

PostPosted: Fri Jun 28, 2013 5:31 am
by stoopdapoop
Well, they were originally pairs of regular 32 bit floats, but I decided to try using 16 bit short floats instead. The math library I'm using can do the conversion in software for me, since there are no hardware short floats.

The story behind why I'm doing this isn't too interesting, and it's all moot anyway because in the near future I'm not going to be transferring the mesh over the PCI-Bus anyway and I won't be IO bound anymore.

Re: Programming Pimpage Thread

PostPosted: Fri Jun 28, 2013 8:23 am
by zombie@computer
I used to really like DirectX untill recently i decided to try OpenGL. It's like going from C to C#, things are so much easier. Why didnt i do this sooner?

Re: Programming Pimpage Thread

PostPosted: Fri Jun 28, 2013 8:26 am
by Kosire
zombie@computer wrote:I used to really like DirectX untill recently i decided to try OpenGL. It's like going from C to C#, things are so much easier. Why didnt i do this sooner?


And you can get the code to work on Linux and Mac eaiser!

Re: Programming Pimpage Thread

PostPosted: Thu Jul 11, 2013 9:12 am
by Gary
Since I've only touched code, I'll consider this programming :P

Re: Programming Pimpage Thread

PostPosted: Fri Jul 12, 2013 4:12 am
by stoopdapoop
damn gary, that's really cool.

Just doing it for giggles, or working on a mod?

Re: Programming Pimpage Thread

PostPosted: Fri Jul 12, 2013 4:21 am
by Gary
Mod, hopefully.

Sadly though, I'm probably going to scrap all this and go a different route. I got a few attacks moving, cycling through them, draining energy, etc. But I really also want the dynamic interactions, which when looking at them, aren't very compatible with the player class. So I'm now going to look into using the player class as nothing more than a relay to control a puppet NPC. Though I really don't know where to start with that...

Re: Programming Pimpage Thread

PostPosted: Fri Jul 12, 2013 5:04 am
by Epifire
Vort kicking the zombies was great.

Re: Programming Pimpage Thread

PostPosted: Wed Jul 24, 2013 8:19 pm
by Garrador
In the making! Several work-hours, and thats just the base structure =P But, now the fun part begins.

Image

Re: Programming Pimpage Thread

PostPosted: Thu Jul 25, 2013 8:46 pm
by stoopdapoop
nice, what are you working on?

Re: Programming Pimpage Thread

PostPosted: Sat Jul 27, 2013 12:43 am
by stoopdapoop
Image

A thing

Re: Programming Pimpage Thread

PostPosted: Sat Jul 27, 2013 4:18 pm
by Garrador
I'm working on a 2D engine (mostly meant for PC/MAC/Linux), featuring Box2D and probably either Awesomium or the barebones google v8 engine for script and UI. Awesomium is quite expensive though (if used commercially), so I'll have to think about it.

What are you working on though? Looks interesting :)

Re: Programming Pimpage Thread

PostPosted: Thu Oct 03, 2013 7:33 am
by Gary
Image

My soldiers can climb up and down now. I wish I had a properly latter or climbing animation though, the fast zombie one is pretty awful. :P

Re: Programming Pimpage Thread

PostPosted: Thu Oct 03, 2013 8:44 am
by Botolf
Still cool as shit, Gary.

Highlight to read:
Can we steal this one too? :O

Re: Programming Pimpage Thread

PostPosted: Thu Oct 03, 2013 5:27 pm
by Gary
Botolf wrote:Still cool as shit, Gary.

Can we steal this one too? :O



It's only a matter of having the right activities and one line of code. :P

Once I'm on the computer I'll give more detail.

Re: Programming Pimpage Thread

PostPosted: Sun Oct 06, 2013 5:18 am
by Botolf
Ah, similar line of code to get the Combine Soldiers to jump?