I'm running hl2mp on the OB engine. And I have added a couple of code snippets from the VDC.
The sprites seem to be flickering on and off constantly. And depending on whether I am looking at it or not it also creates some strange errors. Here's a youtube video:
I put this in the coding subsection just to see if someone can come up with a reason why this isn't working.
Here are the two things that I have implemented in my code:
Dynamic Scopes for the Crossbow
Ironsighting on Weapons
I would fear that the crossbow is the most likely culprit, as it modified the actual render code.
Also, I was getting some strange errors until I commented out a line about portal...
c_pixel_visibility.cpp (413)
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#ifndef PORTAL // FIXME: comment too long!
//Assert(m_frameIssued != gpGlobals->framecount); This I commented out.
#endif
I have ran it in another single player OB engine mod without these code tweaks and it runs fine... I have no idea how it compares though, because this is my first MP mod I have ever coded in.
Also, when I start the map, right after "redownloaded all lightmaps" in the console, I get about 5 lines of:
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blocking issue in occlusion queries! Grab brian!
Alright, hope someone can help me, anyone, with any ideas...



