So ... I opened Source SDK and went to 'Create a Mod' option with 'Source Engine 2007' selected at the bottom. In a wizard, I chose 'Modify Half-Life 2 Single Player' and created my mod eventually. After that I opened solution 'src\Game_Episodic-2005.sln', Visual C++ asked me about upgrading a project, I agreed and moved on. I chose 'Release' mode in Toolbox and compiled the project. There was no errors after a compile, although some warnings were present. I don't think they were important though, as they stated some headers were just skipped. However, when I try to run my brand new mod, the game crashes with not-so informative message:
"Instruction "0x0d755aea" points at the memory at "0x0f7a33e4". Memory cannot be "read"."
Silly kind of, but I had to translate the message ( it was in my native language ). Hope it's clear enough. I didn't change a thing in those solutions, I just compiled it as it was originally. It doesn't work anyway so I'm currently unable to proceed with a modified code on the other hand.
Any ideas why doesn't it work? Tomalla





