by zombie@computer on Tue Aug 10, 2010 7:45 pm
This is more or less impossible.
Seeing as though you want to name brushes, you want them to move / have some custom abilities normal brushes dont have or do. Otherwise, there wouldnt be a need for names.
Source has static lighting, obviously calculated for static brushes. Shadows that dont move when the shadow caster does look even more horrible than no shadows at all.
Source has a completely different lighting system for dynamic brushes, which is quite ugly compared to the static lightmaps. This is what you see and you cannot change it unless you more or less rebuild source. And when you do (some custom shaders or something) you might as well chose another engine cuz source is awesomesauce in static lighting but get owned by even pacman in dynamic lighting.
When you are up to your neck in shit, keep your head up high