by omnicoder on Thu Aug 12, 2010 3:43 am
Been trying all sorts of crazy stuff and pulling my hair out trying to get access to CBaseEntity in a serverplugin based off of serverplugin_empty for the past week. I added cbase.h, changed all the references of GameEventManager to GameEventManager2 etc, and although I have no errors before compiling/in design mode, I get a link error from my obj file that it cannot 'resolve external symbol' for every line where I use CBaseEntity. Same error happens for filesystem which is also from cbase.h. Is there something else I need in order to do this, or another way to access the filesystem and entity keyvalues?
If only the future implemented IForeseeable..."whats threading? does it have to do with strings?" - stegarootbeer