by Garrador on Wed Aug 25, 2010 7:54 am
I think the ideal activity var only sets the
ideal activity for the set action. Like here:
- Code: Select all
if ( playerAnim == PLAYER_JUMP )
{
idealActivity = ACT_JUMP;
}
AFAIK, there are no set of ideal activities. It's merely just a var or so that tells the engine that when the player enables THIS action, THAT activity should be used. Activities are all prefixed with ACT_ and none with ideal in the picture.
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