Surfa wrote:Not by itself but with some tweaks to your mods code it could.
could you clarify this to me? What tweaks?
It is currently Fri May 31, 2024 6:16 am
Surfa wrote:Not by itself but with some tweaks to your mods code it could.





Surfa wrote:Well for starts to get a SSAO shader you are going to need multiple rt's and a high quality depth buffer with parallax mapping you might be able to create the effect but I am not sure haven't really looked into this shader editor.

Surfa wrote:Well for starts to get a SSAO shader you are going to need multiple rt's and a high quality depth buffer with parallax mapping you might be able to create the effect but I am not sure haven't really looked into this shader editor.
Legend286 wrote:Though I think Biohazard's gonna have a look and see if you can directly set what the framebuffer outputs.


kraid wrote:Just out of interrest, would it be possible to create a lightmapped shader for props.
I know it's impossible to have it using a lightmap calculated by the compiler, but if there's an additional texture of the lightning and shadows baked from the 3D programm and it only has to react to flashlight and other dynamic lights like it was a real lightmap.


Gary wrote:RTT shadows being received by other models and them selves? Or is that not the shader's doing?



deadpixel wrote:Loving this editor. Got some cheap but passable god rays working. But I can't, for the life of me, get any good gaussian blur. Albeit, I have no HLSL experience.







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