I've got a projectile, based on CBaseGrenade that currently explodes when it hits the world. I would like to modify it so the projectiles can pass through grate textures. Using MASK_SHOT_PORTAL seems to do the job when tracing hitscan weapons attacks, but i'm not sure the best way to handle this when a projectile is involved.
I would have thought one of the COLLISION_GROUPs might do the trick, but none of the descriptions mention grate textures.
Any suggestions?



