It is currently Fri May 31, 2024 6:15 am







dialog
{
start
{
hurt
{
say "Help i'm bleeding!"
reply "have a medkit freeman"
output 1 //triggers output #1 in the npc_dialog, which is scripted to give the player a medkit
next ""
}
dry
{
say "I'm out of ammo!"
reply "have some ammo. don't foregt to reload"
output 2 //triggers output #2 in the npc_dialog, which is scripted to give the player ammo
next ""
}
intel
{
say "can you tell me what's going on?"
reply "sure"
output 0 //triggers output #0 in the npc_dialog, which isn't scripted to do anything
next "intel2"
}
sorry
{
say "i've got to go"
reply "see ya"
output 0
next ""
}
}
intel2
{
rebel
{
say "where are the other rebels?"
reply "up the road, hiding from snipers"
output 0
next ""
}
combine
{
say "where are the combine?"
reply "accross the street, sniping the other rebels"
output 0
next ""
}
sorry
{
say "i've got to go"
reply "see ya"
output 0
next ""
}
}
}










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