It is currently Fri May 31, 2024 6:15 am









Armageddon wrote:Well that was easy. Thanks!
EDIT: This is great, though I do wish there was a way to have them display their own text instead of playing a sound.
EDIT EDIT: Okay so I did a little hack by removing the numbers and I put them in myself when you have an option you can choose and just leave it blank when I want the NPC to say something, it works fine. Though I do want to remove the little indent where the number used to be.
if (ResetHeight)
{
SetTall(20 + (fntTall * ActiveEntries.Count()));
int x, y;
GetPos(x,y);
SetPos(x, GetParent()->GetTall() - GetTall());
ResetHeight = false;
}
GodAndAirborne wrote:Gentlemen, as promised, my donation of $10 to Interlopers.net will be delivered shortly; this will be the first of three payments that'll culminate to a total of $60. I do have to ask, is there a donate link somewhere on site or should I just log-in to Paypal and make a payment from there? Again, you all have my thanks.
Joshua.


Yeah, the dialogue panel supports full custom painting (colored/filled rectangles, ellipses text, custom textures)GodAndAirborne wrote:There should be $10.41 or 6.50GBP on its way. Guys, I do have one last question to ask you-- would it be possible to add a background image to the dialogue selection tree? For instance, in the Mass Effect games, there is a dialogue wheel.
http://images.wikia.com/masseffect/images/9/98/Conversation_Wheel_Pic.png
Is something like colored dialogue and a graphic workable?
Thanks.


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