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Problem with vehicle jittering

PostPosted: Fri May 18, 2012 1:06 am
by Psy_Commando
I already posted this on the hlcoder list and the source sdk coding thread, but without much success.

I've made a very simple vehicle entity that runs on the alien swarm codebase. This entity is using predicted movement code along with a server side vphysic shadow to collide. Here's what it does ( with net_fakelag ) :

It vibrates on its forward axis.

Since all vehicle I made and even the buggy do this on the alien swarm codebase, I decided to try on the orange box. Here's the result :

No jittering at all.

Here's the code for the curious :

Shared:
vehicle_es_test.cpp - http://pastebin.com/Rkrw9ZJB

Client :
c_prop_sfr_vehicle.h - http://pastebin.com/tqUFNGQZ
c_prop_sfr_vehicle.cpp - http://pastebin.com/eCKcE3VX

Server :
prop_sfr_vehicle.h - http://pastebin.com/zPb3HbEh
prop_sfr_vehicle.cpp - http://pastebin.com/5y1m0S89


So I'm wondering how to fix that so it doesn't vibrate like that on alien swarm ? Since the marine entities don't vibrate like that in mp, so I'm guessing I'm missing something.