Hello Interlopers!
It's been a while since I have done any coding let alone been on here, so i thought i would ask if anyone knows how to create a queue for events to proceed in.
What i want to do is turn the game_string_text main trigger that is turning the main displaying string into a queue so when its triggered all at once it isn't going to mess up all the text since it would be used mainly as a kill count displayer and involves multiple uses at once.
So in other words, when the entity is asked to change a string, it is added to a queue of strings instead of changing the main string to avoid string overlapping.
Cheers,
Mapster


