Alright then, basically the moment I said that the week turned out to be filled with work and then I was getting some free time this weekend when my father had some issues and is still in the hospital since saturday night.
Needless to say I got a little swamped and haven't got much working.
But some luck to a certain degree, I did see how you can track common infected thanks in large part to the fellow in the SPUF thread detailing info on the Vscript system.
http://forums.steampowered.com/forums/s ... 61&page=16Which lead me to a nice script here that tracks the global number of infected killed.
http://www.leeland.net/trcoofcozoki.htmlThis isn't quite what you would need but I have a good idea of where to take it, I'm just not sure how to determine who the killer is.(I think I have an idea)
The current issue I'm having was getting that script to work above, but I think it's just the way I'm attempting to run it.(been awhile since I mapped in l4d2)
Other than that still nothing to report back, When all this personal business gets sorted I'll jump on it hopefully.
P.S.
The idea I'm thinking was running through all the infected similar to the script above and adding an onkill output to each CI. I'm not sure if this has an !activator but if it does you can use that to track the killer.
You'd have each death add to the corresponding counter. You could probably also keep track inside the script for other purposes.