Scripters of Interlopers, What do you guys use?

Grab your favourite IDE and tinker with the innards of game engines

Which languages have you used?

Lua
4
31%
Squirrel
1
8%
Python
8
62%
 
Total votes : 13

Re: Scripters of Interlopers, What do you guys use?

Postby ben1066 on Wed Feb 27, 2013 5:15 pm

I like Squirrel though I've had a few small niggles with it, though most haven't been with the language, but instead the binding library, SQRat. If you use Valve's VScript stuff you won't even have to deal directly with Squirrel as they provide a decent wrapping API, though their Squirrel version is 2.x . I've been working on and off for a while at binding Squirrel 3.0.4 to Alien Swarm and it works pretty well. One of the most interesting projects I've seem however is someone embedding Mono. I like Squirrel for it's C-like syntax, but C# is C-like, more widely used and has a fast runtime. I would also compare AngelScript as it's designed for easy embedding, and it's embedding is a lot easier than other languages I've seen.
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Re: Scripters of Interlopers, What do you guys use?

Postby stoopdapoop on Tue Mar 05, 2013 2:07 pm

Since you are taking suggestions, have you considered javascript? its relatively new as basis for games (or scripts for games) but everybody knows javascript. Even my dog could use javascript to some extent.


I actually hadn't considered JS, but that does sound like it could be a really good idea.

And thanks for the info ben1066. Embedding mono sounds crazy cool, I wonder how much work it would be.
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