It is currently Mon Mar 27, 2023 10:48 am
TechieUK wrote:That does seem to have fixed something. They can spawn without a crash. However, then only assume the form of the regular manhack model. I'm assuming the crash could even have been a problem with the watermelon.mdl
TechieUK wrote:I'm not too familiar with the debugger. How exactly can it reveal crash causes? Does it print it somewhere?
Black_Stormy wrote:I'm pretty sure that with NPC's the engine searches for certain animation sequences for events, like how the manhack opens its blades when it gets close to you. If you don't have these sequences present in the .mdl it will cause problems. I think Garrrrrrrys mod gets around this by discarding animations when you change the model or something.
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