Garrador - Artist

Interlopers Portfolio section.

Portfolio rating

4.10 out of 5 (20 ratings)

You must be registered and logged in to rate a portfolio!


Re: Garrador - Texture artist - Designer

Postby Garrador on Tue Jan 15, 2008 1:18 am

choi! Updated my portfolio with some work from zps =)

http://www.andersson.interlopers.net

Tell me what you think! :)
You click on Build or type
make (or some equivalent), and you are astonished, then mortified, as you realize that the whole world is being
recompiled and relinked!
- Scott Meyers
User avatar
Garrador
Veteran
Veteran
 
Joined: Fri May 12, 2006 10:39 pm
Location: Norway

Re: Garrador - Texture artist - Designer

Postby Garrador on Tue May 20, 2008 6:34 am

alright, starting to update my portfolio with environment models for industry job. Got lots of work to do yet, but it's a start. Its completely refurbished.

Here we go.
http://www.andersson.interlopers.net
You click on Build or type
make (or some equivalent), and you are astonished, then mortified, as you realize that the whole world is being
recompiled and relinked!
- Scott Meyers
User avatar
Garrador
Veteran
Veteran
 
Joined: Fri May 12, 2006 10:39 pm
Location: Norway

Re: Garrador - Artist

Postby vcool on Tue May 20, 2008 8:06 am

A tip - in your Tutorial subsection, you say:

I started to make tutorials to learn other texture artist

It isn't entirely correct to "learn" others, it should be "teach":

I started to make tutorials to teach other texture artists

Sorry for being a grammar nazi :P
User avatar
vcool
Veteran
Veteran
 
Joined: Fri Jun 23, 2006 1:03 am
Location: USSR

Re: Garrador - Artist

Postby jister on Tue May 20, 2008 8:36 am

very cool ... (hmmm v...cool? ah thats where...?) anyway looking sweet Garr! only i would multiply the leaves on that tree, they look a bit to flat atm. i saw you do a lot more model in the pimpage thread right? where are all those?
User avatar
jister
May Contain Skills
May Contain Skills
 
Joined: Wed May 11, 2005 7:35 pm

Re: Garrador - Artist

Postby vcool on Tue May 20, 2008 9:02 am

jister wrote:very cool ... (hmmm v...cool? ah thats where...?)


Nope. :) V is the first letter of my name...

/end derail
User avatar
vcool
Veteran
Veteran
 
Joined: Fri Jun 23, 2006 1:03 am
Location: USSR

Re: Garrador - Artist

Postby Garrador on Tue May 20, 2008 5:09 pm

Vcool: ah yes, I haven't actually changed any code in tut section for months. I only changed 2d 3d.
But thanks for noticing, will fix =)

@jister: Thanks mate, much appreciated. Yeah those damn leaves. I still don't like modeling trees, but guess I had to get into that too. Yeah I have a shit load of models laying around, but I'm making new ones.
I might include some old ones.

Was thinking about including my weapons and animations on the folio too. Might do that soon.

Thanks guys.

Garr.
You click on Build or type
make (or some equivalent), and you are astonished, then mortified, as you realize that the whole world is being
recompiled and relinked!
- Scott Meyers
User avatar
Garrador
Veteran
Veteran
 
Joined: Fri May 12, 2006 10:39 pm
Location: Norway

Re: Garrador - Artist

Postby Aether on Tue May 20, 2008 9:41 pm

I'm loving that fruit stand model.
Construct: Level Design, Modeling, Texture Artist - http://www.constructmod.com

Check out my portfolio:
viewtopic.php?f=26&t=23108
Aether
Regular
Regular
 
Joined: Fri Nov 24, 2006 1:48 am
Location: Massachusetts

Re: Garrador - Artist

Postby JakeParlay on Tue May 20, 2008 10:10 pm

yeah. whole site looks sharp, really.

did you write the code to make the images blurr, w/ the expanding zoomed pop-up ?
User avatar
JakeParlay
Senior Member
Senior Member
 
Joined: Thu Dec 09, 2004 8:40 pm
Location: New England

Re: Garrador - Artist

Postby Garrador on Wed May 21, 2008 1:37 pm

Thanks Aether =)

@Jake:

I wrote some simple functions with javascript. But I'm most definatly sure it's not the best way to do it. It was the only way I found out how to do it. Because I need one new function each time it's a new image.
Because it's name based.

The expanding zoomed pop-up effect is a javasc. called "Lightbox". I'm sure you've seen it elsewhere too =)

These are the functions.

Code: Select all
    <script type="text/javascript">
function mouseOver()
{
document.fs1.src ="images/3d/fruitstand_bg_mouseover.png";
}
function mouseOver1()
{
document.po1.src ="images/3d/pole_bg_mouseover.png";
}
function mouseOver2()
{
document.te1.src ="images/3d/tree_bg_mouseover.png";
}
function mouseOut()
{
document.fs1.src ="images/3d/fruitstand_bg.png";
}
function mouseOut1()
{
document.po1.src ="images/3d/pole_bg.png";
}
function mouseOut2()
{
document.te1.src ="images/3d/tree_bg.png";
}
</script>


Then the links:
Code: Select all
<img src="images/3d/fruitstand_bg.png" name="fs1" onmouseover="mouseOver()" onmouseout="mouseOut()" />
<img src="images/3d/pole_bg.png" name="po1" onmouseover="mouseOver1()" onmouseout="mouseOut1()" />
<img src="images/3d/tree_bg.png" name="te1" onmouseover="mouseOver2()" onmouseout="mouseOut2()" />


Which you can see, can get quite long when there are plenty with images.
The blur is simply another image of the same image. All photoshop. idk if javascripts can blur images.

I don't know if you experience it, but I have to hold the mouse on the image a second or two before it changes to the "mouseover" image. Which ain't good.
I need some of you nerds to tell me a better way to do the "change image on mousehoover" effect =P

Maybe there is a way to preload the images so It wont take time before it pops up?
You click on Build or type
make (or some equivalent), and you are astonished, then mortified, as you realize that the whole world is being
recompiled and relinked!
- Scott Meyers
User avatar
Garrador
Veteran
Veteran
 
Joined: Fri May 12, 2006 10:39 pm
Location: Norway

Re: Garrador - Artist

Postby Garrador on Sat Oct 25, 2008 1:44 pm

Hi there! :) ok, I totally changed the portfolio with some new stuff, and some old and new models!
The stuff that was there from before, kinda sucked, so now I got in some new shit ;)
Check them out at OP!

Garrador.
You click on Build or type
make (or some equivalent), and you are astonished, then mortified, as you realize that the whole world is being
recompiled and relinked!
- Scott Meyers
User avatar
Garrador
Veteran
Veteran
 
Joined: Fri May 12, 2006 10:39 pm
Location: Norway

Re: Garrador - Artist

Postby Zipfinator on Sat Oct 25, 2008 4:14 pm

Looking good Garradors!
User avatar
Zipfinator
Veteran
Veteran
 
Joined: Thu Dec 21, 2006 6:03 pm
Location: California

Re: Garrador - Artist

Postby Ethako on Sun Feb 22, 2009 12:42 pm

Sweet you helped out on zombie panic source, good mod.
User avatar
Ethako
Regular
Regular
 
Joined: Sun Feb 22, 2009 1:23 am

Re: Garrador - Artist

Postby Garrador on Mon Feb 23, 2009 1:23 pm

still do ;)

Here's some newer shit. Open the links to see them without jagged edges, looks much better then ;)
Bus stop:
Image
Image
Image

School scene WIP (3ds max + custom world textures):
Prop list: Bench, window, lamps, blackboard, sponge, ruler (model pack release?)
Image

Blackboard:
Image

Tunnel scene (3ds max + custom world textures):
Prop list: lamp(s), pipes, crates, gutter, power cabinet, I beams, oildrum, pallet, wall lights, grass cards
Image
You click on Build or type
make (or some equivalent), and you are astonished, then mortified, as you realize that the whole world is being
recompiled and relinked!
- Scott Meyers
User avatar
Garrador
Veteran
Veteran
 
Joined: Fri May 12, 2006 10:39 pm
Location: Norway

Re: Garrador - Artist

Postby korge on Mon Feb 23, 2009 5:27 pm

OMG that stuff is awesome.
User avatar
korge
Pheropod
Pheropod
 
Joined: Fri Dec 28, 2007 4:16 pm

Re: Garrador - Artist

Postby punky on Mon Feb 23, 2009 5:57 pm

Looks great Garra, especially that tunnel scene!
Image
User avatar
punky
Veteran
Veteran
 
Joined: Sat Jun 23, 2007 9:37 am
Location: Belgium
PreviousNext

Return to Portfolios

Who is online

Users browsing this forum: No registered users

cron