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Spike wrote:C# is slooooooooooooooooooowwwwwwww for a videogame.

OVRKLL wrote:Spike wrote:C# is slooooooooooooooooooowwwwwwww for a videogame.
Frankly, I believe that is just a rumor. C# is executed almost as fast as C++ (like 5 % slower in average for hardcore mathematical functions if I remember correctly) so it's really more about what the language allows you to do. C++ works on a lower level than C# and is therefore better in terms of creating large projects with a great level of more or less direct interaction with hardware to create advanced graphics etc. C#, on the other hand, is more intuitively structured and allows for better control of simpler tasts; any program not supposed to do something new on a low level is best written in C#. Any program intended to operate low level is best written in C++. Of course, there are exceptions, personal preferences, and subjective factors, but that is the basic difference in usage.



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