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A devblog

PostPosted: Fri Nov 13, 2009 5:47 am
by MrTwoVideoCards
I wasn't quite sure where to put this, but since I thought Website I said "This could go here maybe". I've been using twitter and the like to roll out some small design stuff, but I finally wanted to take advantage of a blog and post some tutorials on it.

Things entailing:
  • Programming specific features into the engine
  • Mapping esque stuff, including some of the knowledge I've gained over the past 3 mods I've worked on.
  • And general behind the scenes type stuff for my other projects. That and some philosophical ideas behind gameplay creation, design fundamentals, and overall types of design talky stuff.

I wanted to post this here because I wanted the devblog to be helpful for many other modders out there, and I thought Interlopers should be the first to know! Most of the stuff will take place going over my main mod: City17: Episode 1.

With that being said, any ideas on formats I should follow, or any suggestions for things anyone may want to see?

http://geardev.wordpress.com/ - The devblog url.

Re: A devblog

PostPosted: Sat Nov 14, 2009 9:21 pm
by Hamish
In terms of format, I think that programming tutorials are best when they give details on how the implementation was figured out and what the more complicated blocks of code actually do. Too many times on the Valve Dev Wiki I've seen programming tutorial articles which have basically said "Copy this code". That's all very well for a mapper who just wants to implement some feature into his mod without learning to program, but as a programming tutorial it's not particularly helpful - especially to beginners.

Re: A devblog

PostPosted: Sat Nov 14, 2009 9:45 pm
by Terr
Better yet, make separate types of posts and tag them appropriately. Some are "just code" and others are "tutorials". If you're not sure it's worth explaining something in-depth but want to share it, just post a code snippet, and if enough people comment you can always go ahead and do a larger piece.