Finished adding details (plus a whole extra room and trap)
Still runs very fast, added a couple of hints etc.
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I'm putting this in "completed maps" although I still want to tweak it based on any feedback I get.
I've tried to make it a fun map that runs well before trying to make it look good, so it's a bit of a mix between q3 simple geometry and hl2 realism.
Using soundscapes, triggered events and a secret or two
Looks brighter in-game than in these screenshots... oh yeah and a couple of errors you can see in the screenshots are fixed... but I liked the pics so I kept 'em
The only thing left that I personally don't like about it is that the sky is too blue, but the borealis skybox texture gives me seams and this was the next best night I could find.
screenies
http://www.users.on.net/~archon/dev/hl2 ... ry0003.jpg
http://www.users.on.net/~archon/dev/hl2 ... ry0001.jpg
http://www.users.on.net/~archon/dev/hl2 ... ry0002.jpg
http://www.users.on.net/~archon/dev/hl2 ... ry0000.jpg
http://www.users.on.net/~archon/dev/hl2 ... ry0007.jpg
http://www.users.on.net/~archon/dev/hl2 ... ry0008.jpg
bsp
http://www.users.on.net/~archon/dev/hl2 ... ctuary.zip
vmf
http://www.users.on.net/~archon/dev/hl2 ... ry_vmf.zip
log
http://www.users.on.net/~archon/dev/hl2 ... pdates.txt












