Aim_BaGzY

Show off your finished maps, models and other creations. Screen shots are a must!

As far as shitty aim maps go, how good is this one?

Very good, both graphics and gameplay
1
10%
Yer good
5
50%
So so
2
20%
pretty poor
0
No votes
My great nan could shit in a better formation that
2
20%
 
Total votes : 10

Aim_BaGzY

Postby BaGzY on Wed Dec 01, 2004 10:56 pm

Lo guys,
just finished a quick aim_map as my first source map. Took bout 6 hours, 3 of which were compiling over and over again lol. Thanks to Signy the legend for his help with water. Download it here:

http://urban-fxbeta.port5.com/

It's a safe site dont worry it's mine, i just havn't actually finished making the site to go round it yet lol, so its just an ftp archive :)

-BaGzY

P.S
Sorry there are no screenshots, if anyone takes any good action screenshots and a good graphical level then post them or send them to me please, and i will post any i get :D
BaGzY
Member
Member
 
Joined: Mon Nov 29, 2004 11:35 pm

Postby Blink on Wed Dec 01, 2004 11:51 pm

Always helps to have screenshots first Bagzy, most users won't go to the effort of downloading a map and running it without an idea of it's looks.

And nice poll option :P
User avatar
Blink
Cool 'n that
Cool 'n that
 
Joined: Fri Oct 08, 2004 4:16 pm
Location: UK

Postby Tobuk on Thu Dec 02, 2004 5:06 am

it's good, but there are a few texture problems.

1) the glass textures need to be aligned properly....the edge is right in the middle of the glass...

2) i don't know if it's just me, but there are a few walls that are checkered (pink/black) 2 little spots are buy the bars in the water, if you crouch down and look at the brick at the bottom. another is down that little hallway with the suares in the ceiling that let the light through, if you look up one of them, you can see the checkered texture. i'm not sure if you put these to nodraw textures or something, but they don't look good, :)

other than those few problems, i like it, fun little map, :)
Image
Tobuk
Regular
Regular
 
Joined: Sun Nov 21, 2004 6:07 am
Location: WA, USA

Postby far on Thu Dec 02, 2004 10:23 am

well the overall design is nice.

But i say that the map needs to be a little more bright. Add some more light in it. :idea:

I don't know about others but i did feel that the map a little laggy. I think that is due to the presence of water in the middle. Sure the water looks cool but you know that in a aim map fast game is the main point. You might try to lower it's quantity. :oops:

All in all it is a good one but a little more light and more optimization will make it stand out. Keep up the good work 8)
far
Member
Member
 
Joined: Wed Nov 24, 2004 9:59 am

Postby BaGzY on Thu Dec 02, 2004 11:53 am

thnx for your replies guys. Yer it is only V1 so i will probably fix any errors. As for it being a little bit laggy i had 12 people on it last night and everyone said fps was over 100 so i am afraid that is more likey to be you :( However i do agree that it is a bit dark, and sadly these screenshots make it look ever darker :evil: -:

http://img.photobucket.com/albums/v470/BaGzY/aim_bagzy_v1-1.jpg

http://img.photobucket.com/albums/v470/BaGzY/aim_bagzy_v1-2.jpg

http://img.photobucket.com/albums/v470/BaGzY/aim_bagzy_v1-3.jpg

P.S BEFORE YOU START POINTING OUT MY FPS IS AROUND 50, I HAD EVERYTHING ON THE HIGHEST IT COULD GO SO SHHHH :roll:
BaGzY
Member
Member
 
Joined: Mon Nov 29, 2004 11:35 pm

Postby Carl on Thu Dec 02, 2004 1:54 pm

I think its pritty good layout, and some weapons are in a good spot.
But again I have to say the FPS is really low. I dont want to have to lower my settings just for 1 map when they work fine in other maps. and that water reflecting the enemy and everything else over that side will kill my FPS badly. maybe you can make it "cheap" water instead?

I did see a purple and black texture too when i was in the spawn area, you could look up in the gaps and see some broken textures there.

Also I dont know if its me but I got this while loading.
"ERROR!: Can't create physics object for models/props/pi_fern.mdl"

and i second the glass :) maybe make it "to fit"?
Carl
Regular
Regular
 
Joined: Thu Nov 11, 2004 8:19 pm
Location: City 23, United Kingdom

Postby Cr4ig on Thu Dec 02, 2004 5:52 pm

nice :). Btw i wrote the water tut :( lol
Cr4ig
Senior Member
Senior Member
 
Joined: Mon Nov 08, 2004 10:55 pm

Postby wiggle987 on Thu Dec 02, 2004 6:47 pm

very nice, but move the BAGZY where you cant see it in game, but people can still find it when in spectator mode
Image
User avatar
wiggle987
Veteran
Veteran
 
Joined: Mon Nov 22, 2004 8:54 pm
Location: O RLY?

Postby BaGzY on Fri Dec 03, 2004 12:28 am

cheerz guys. Yer sorry bout the water lookin so damn good and causing slow down, i just love it so much :( Everything u r all saying i am changing at the moment before i start my next map. Thanks for the advice :)
BaGzY
Member
Member
 
Joined: Mon Nov 29, 2004 11:35 pm

Postby Spartan on Fri Dec 03, 2004 12:31 am

OMFG the crates are back! They just won't die off!
Spartan
Veteran
Veteran
 
Joined: Sat Oct 09, 2004 2:58 pm

Postby Anchorite on Fri Dec 03, 2004 1:11 am

Well what else are people supposed to hide behind? Its not like they could hide behind a refridgerator, dumpster, small pile of garbage, tv, file cabinet, car, plane, tire, or any other object big enough to hind behind..
EDIT: or oil drum :wink:
Anchorite
Regular
Regular
 
Joined: Sat Nov 27, 2004 11:42 pm
Location: In front of a computer, most likely

Postby 9f1062f623f9 on Fri Dec 03, 2004 1:21 am

Rocks? Pillars? Interesting scenery? Be inventive. :wink:
Level Designer :: Natural Selection 2
Online Portfolio :: http://dux.interlopers.net

Image
User avatar
9f1062f623f9
Unknown Worlds
 
Joined: Tue Nov 09, 2004 10:07 pm
Location: United Kingdom

Postby Spartan on Fri Dec 03, 2004 2:11 am

He stole my design.

Image
Spartan
Veteran
Veteran
 
Joined: Sat Oct 09, 2004 2:58 pm

Postby holy_cheese on Fri Dec 03, 2004 2:55 am

damn i forgot the word.
morph the terrain (yus the word >_<) anyways, just add some bumps n stuff to the gound and what not like on the slope, yus yus.
User avatar
holy_cheese
Pheropod
Pheropod
 
Joined: Thu Dec 02, 2004 3:54 am
Location: Kiwi Land

Postby BaGzY on Fri Dec 03, 2004 12:12 pm

ok:
#1 Spartan 34 rofl, my map has nearly nothing in common with your map other than a floor and a skybox

#2 There are bumps on the floor and it is all terrain if u look carefully, but terrain is not easy with the gommo terrain system they came up with. They really should have used something similar to Unreal Editors
BaGzY
Member
Member
 
Joined: Mon Nov 29, 2004 11:35 pm
Next

Return to Showcase

Who is online

Users browsing this forum: No registered users