So on that note I would try and add some more direction, signs and other indicators. Perhaps make it look like archealogists have been there and left markers and maps and tools and things lying around?
Like I said I didn't get to play it very much, and I didn't see everything though it seemed a bit tough for the attackers. I'm not sure what the max round time is, but it seemed a little short. Respawn delays were good though, nice and short
Style wise, it's very nice. Pretty map that fits in with the TF2 scheme quite well, though taking it in a new direction (obviously!). One thing I would suggest would be to try and mix up the texture usage. I was concentrating on the bad guys, though it seemed to me that it was quite plain and repititious in some areas in that department, though the geometry means that it wasn't boring looking. Perhaps decorative trims?
In addition to that, the trees look great. A nice little touch of color is awesome! So awesome I wish there was more hehe. The egyptians painted alot of murals, and used some failrly vibrant colors though they've faded over time. Also, Egypt is/was alot more lush than you'd think (as I understand it), and since it's smart to build near water a little oasis or water feature, with accompanying plants and scrub brush would be pretty.
Though I'd like to play it more before judging I'd give it an A in both the gameplay and art departments.



















