Research and Development

Show off your finished maps, models and other creations. Screen shots are a must!

Re: Research and Development

Postby cohrt on Mon Jul 20, 2009 8:34 pm

Naticus wrote:User error. Maybe space invaders is more your speed.

not really user error when the game doesn't work right
problems
fire doesn't render so i don't know how to use the light fire proof antlion
the small arms resistant antlion isn't and dies instantly along with me
can't even get to the ground floor of the specimen room without noclipping
and thats where i stopped playing because being stuck in a room for fort minuets with nothing to do suck ass.
Image
"Remember when the platform was sliding into the fire pit and I said, 'Goodbye' and you were like 'NOOO WAAAY' and I was all 'we pretended we were going to murder you'. That was great..."
cohrt
Regular
Regular
 
Joined: Wed Jul 08, 2009 12:23 am
Location: New York

Re: Research and Development

Postby #1 Duck on Mon Jul 20, 2009 8:38 pm

cohrt wrote:
Naticus wrote:User error. Maybe space invaders is more your speed.

not really user error when the game doesn't work right
problems
fire doesn't render so i don't know how to use the light fire proof antlion
the small arms resistant antlion isn't and dies instantly along with me
can't even get to the ground floor of the specimen room without noclipping
and thats where i stopped playing because being stuck in a room for fort minuets with nothing to do suck ass.


It isn't hard
Highlight to read:
all you do is pick up the antlion from the table and toss it in the fire which allows you to cross into the room
#1 Duck
Regular
Regular
 
Joined: Tue Aug 07, 2007 1:25 pm

Re: Research and Development

Postby cohrt on Mon Jul 20, 2009 8:50 pm

#1 Duck wrote:It isn't hard
Highlight to read:
all you do is pick up the antlion from the table and toss it in the fire which allows you to cross into the room


yeah i figured that out but i cant get into the ground floor of the next room without noclipping, then when i go outside with the antlion it dies almost instantly then i die because THERE ARE NO FREAKIN GUNS even though gun wielding combine die right in front of you at the begining.
Image
"Remember when the platform was sliding into the fire pit and I said, 'Goodbye' and you were like 'NOOO WAAAY' and I was all 'we pretended we were going to murder you'. That was great..."
cohrt
Regular
Regular
 
Joined: Wed Jul 08, 2009 12:23 am
Location: New York

Re: Research and Development

Postby Lord Ned on Mon Jul 20, 2009 8:51 pm

I've got a huge list of bugs, but very awesome game. Very innovative puzzles, very fun. Some of them were frustrating, and I know a guy in the chatroom I'm in who's REALLY pissed at it, but he gets pissed at HL1 too so no one cares about him. :P

Anyways, who should I pm the list to? Or just post them here?

cohrt wrote:yeah i figured that out but i cant get into the ground floor of the next room without noclipping, then when i go outside with the antlion it dies almost instantly then i die because THERE ARE NO FREAKIN GUNS even though gun wielding combine die right in front of you at the begining.


This is a PUZZLE mod. You need to use your head.
There's an antlion on teh ground under the walkway. Lead him outside after opening the door.
Resident Source Guru, Competent Level Designer, Talented Artist, Horrible Speller
User avatar
Lord Ned
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Thu Jul 17, 2008 8:42 pm

Re: Research and Development

Postby cohrt on Mon Jul 20, 2009 8:53 pm

Lord Ned wrote:This is a PUZZLE mod. You need to use your head.
There's an antlion on teh ground under the walkway. Lead him outside after opening the door.

i did lead him outside and he died almost instantly.

i've gotten way more pissed at this than at HL1 at least in half life 1 you get guns.
Image
"Remember when the platform was sliding into the fire pit and I said, 'Goodbye' and you were like 'NOOO WAAAY' and I was all 'we pretended we were going to murder you'. That was great..."
cohrt
Regular
Regular
 
Joined: Wed Jul 08, 2009 12:23 am
Location: New York

Re: Research and Development

Postby Lord Ned on Mon Jul 20, 2009 8:57 pm

I led him outside and he:
Highlight to read:
Raped everyone out there, I mean seriously. Maybe try restarting? Might be a bug?
Resident Source Guru, Competent Level Designer, Talented Artist, Horrible Speller
User avatar
Lord Ned
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Thu Jul 17, 2008 8:42 pm

Re: Research and Development

Postby #1 Duck on Mon Jul 20, 2009 9:00 pm

Highlight to read:
You gotta go up the ladder along the walkway and using the signs on the ground guide the antlion to the garage door using the bugbait.
#1 Duck
Regular
Regular
 
Joined: Tue Aug 07, 2007 1:25 pm

Re: Research and Development

Postby JoshuaC on Mon Jul 20, 2009 10:38 pm

I can't get out of the car at all for some reason.
Image
User avatar
JoshuaC
Member
Member
 
Joined: Sat Apr 11, 2009 9:43 am

Re: Research and Development

Postby Lord Ned on Mon Jul 20, 2009 10:39 pm

ent_fire ui deactivate
Last edited by Lord Ned on Mon Jul 20, 2009 10:53 pm, edited 1 time in total.
Resident Source Guru, Competent Level Designer, Talented Artist, Horrible Speller
User avatar
Lord Ned
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Thu Jul 17, 2008 8:42 pm

Re: Research and Development

Postby whiffen on Mon Jul 20, 2009 10:51 pm

I didn't have any problems with the mod, fire and all was always there and working. Its defiantly a problem on your side, not the mods.

And your not supposed to have guns >.> Its a puzzle game, you'll end up killing them by progressing through the puzzles. All they do is add some pressure to keep you moving and thinking.

I don't think you understood what kind of mod this is >.>
Image
User avatar
whiffen
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Mon May 12, 2008 3:49 pm

Re: Research and Development

Postby Lord Ned on Mon Jul 20, 2009 10:59 pm

Bugs!

WARNING: THERE ARE SPOILERS IN HERE.
Highlight to read:
Level 1:
Room next to Antlion-Brenda's cell leaks light through. (Blocklight it!)
Power cables don't have to be connected... I put the short one on one side and the long on the other and touched the two ends and it sparked, but didn't connect. (And still opened the gate) Corspse can also be thrown behind the fire. (Supposedly)

Air vent ontop of the stairs could use a cubemap, or a different lighting origin.
Rest of the lights on the control panel should have a red/green light, depending on if they are open or closed.

Laptop's screen is too bright due to HDR for a while until the tonemap adjusts. Suggest putting a trigger_multiple in there to hand-crank it down when you get close.

Room after you get the Phenopod, ceiling beams have no collision and look odd when you bunnyhop through them.
Upon returning to the cable room (In search of the G-Gun) the cables that had once connected things were completely gone.
Antlion was hard to spot on the ground, that I had to lead around. Somehow you can get onto the beams... http://img197.imageshack.us/img197/7595 ... pment2.jpg

Via stacking barrels... http://i31.tinypic.com/1zvykix.png

Antlion mauling everyone was pretty fun, so was watching the rebel get blown up by the chopper.

Yellow lever is hard to spot after you get out of the warehouse-type room.

It looks like you have alot going on in the 'background' per say, and it's hard to see it sometimes because you don't bring attention to it early enough on in the scene.

Level 2:
Zombie level was slightly frustrating, the caged zombie would get to the end (loose) and stand there, not going out with the rest of his zombie friends. Eventually got through it.

Inside the Energy-Cell room, the powercell with a lock on it makes a button sound, even though nothing happens.

Inside the Microwave, if you shove the computer-gib infront of the door, it spazzes out and sits there and tries to close repeatidly. You can also stand on it (and spin) while it opens and closes the door.

When you are using the 9 button keypad, any "NULL" button results in a 3...?

Ceiling isn't solid and you can jump through it which looks odd.

Once past the gnome and crawling through the vents, you get to an door which slides up. (yellow, chain link), you can stand on the handle and prevent it from going up. If your carefull, you can use it to get on top of the elevator, letting you skip getting the zombie onto the elevator with you.

In the room with the second keypad, you need the boxes to get into the ceiling, but they can be smashed on the door.

Level 3:
After passing the really awesome lazer room and the get to the turret room. The turrets can be knocked over with the gravity gun but invisible trigger_hurts will kill you unless you take the Plexiglass. In addition, I was guarding myself from the turrets and the glass fell through me.

Once out in the slime, if you fall into it and look sideways (once dead) you can see the skybox/nodraw. Also: http://i31.tinypic.com/osxtnb.jpg (Then you can't flip the switch) You can also get off the cart somehow at one of the crossings. (Untested, just reported) Supposedly by the switch you have to drop the beams on.

Once your moving the ladder around, you can grav-gun punt it outside the fence and lose it. :(

You can also get pushed by steam over the roofs. Needs playerclip:
http://files.getdropbox.com/u/1085379/level_20000.jpg

Inside the tower where your being shot at by a gunship, youc an walk through the metal panels to your death. Also not cool.

On level transition from 3-4a, I jump-crouched going into the trigger, and spawned in the ground when I got out.

Level 4a, you can glitch your way out of Mr. Whirly, so he's still running and your controlling him but you can't move (except jump) Mr. Whirely is bugged as hell. :c Make him an airboat instead.

Level 4b, no collision on blue truck inside spawn building.


Overall, great mod. Love building your own vehcile -- Maybe add some nonesential parts that look cooler if the player wanted?
Resident Source Guru, Competent Level Designer, Talented Artist, Horrible Speller
User avatar
Lord Ned
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Thu Jul 17, 2008 8:42 pm

Re: Research and Development

Postby JoshuaC on Mon Jul 20, 2009 11:01 pm

Lord Ned wrote:ent_fire ui deactivate


Thanks! I manged to beat it.

Absolutely excellent! The puzzles surpassed anything Valve has put into their games and the maps looked professional.
Image
User avatar
JoshuaC
Member
Member
 
Joined: Sat Apr 11, 2009 9:43 am

Re: Research and Development

Postby Ennui on Tue Jul 21, 2009 1:17 am

Absolutely goddamn phenomenal modification, the most enjoyable singleplayer Source mod experience I have had to date. Hats off to you Matt, can't wait to see what you come up with in the future.
Last edited by Ennui on Tue Jul 21, 2009 6:00 am, edited 1 time in total.
User avatar
Ennui
May Contain Skills
May Contain Skills
 
Joined: Mon Dec 27, 2004 6:06 am
Location: North Carolina

Re: Research and Development

Postby joe_rogers_11155 on Tue Jul 21, 2009 2:33 am

DONT make mr. whirly an airboat, but try to improve the controls I suppose...i mean it works but its tough...I suppose it adds to Mr. Whirly's compelling allure :)
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
joe_rogers_11155
Veteran
Veteran
 
Joined: Wed Oct 08, 2008 11:11 pm
Location: United States

Re: Research and Development

Postby Lord Ned on Tue Jul 21, 2009 3:53 am

joe_rogers_11155 wrote:DONT make mr. whirly an airboat, but try to improve the controls I suppose...i mean it works but its tough...I suppose it adds to Mr. Whirly's compelling allure :)

I meant an invisible airboat. >.>
Resident Source Guru, Competent Level Designer, Talented Artist, Horrible Speller
User avatar
Lord Ned
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Thu Jul 17, 2008 8:42 pm
PreviousNext

Return to Showcase

Who is online

Users browsing this forum: No registered users