Research and Development

Show off your finished maps, models and other creations. Screen shots are a must!

Re: Research and Development

Postby iain555 on Tue Jul 28, 2009 3:21 pm

That fuse box bit made me shit my pants with rage.

Exelent ending.


Very well build :O


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Re: Research and Development

Postby Xburn on Tue Jul 28, 2009 7:16 pm

I have some bug with the vehicle... after I cage the antlions when I get out I can't get in and I can't move, but the vehicle moves....
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Re: Research and Development

Postby nub on Wed Jul 29, 2009 4:55 am

A lot of people are getting that issue. Kind of weird cause I NEVER encountered that problem at all.
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Re: Research and Development

Postby Zipfinator on Wed Jul 29, 2009 5:06 am

I was having a pretty good time aside from a few frustrating parts I had to redo a lot, but then Mr. Whirly... Wasn't too great at first and then I get that can't move glitch which I don't want to use console commands to avoid. Shouldn't have even included it in the mod if it had those issues.
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Re: Research and Development

Postby cypher543 on Wed Jul 29, 2009 6:00 am

Shouldn't have even included it in the mod if it had those issues.

Chances are he didn't know about them before release. Some of us didn't have that Mr. Whirly problem at all.
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Re: Research and Development

Postby zombie@computer on Wed Jul 29, 2009 7:44 am

mr whirley is very hard to steer. But what'd you expect from a four-wheeled vehicle powered by one unequal fan and a ventilation fan ?
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Re: Research and Development

Postby Replicators on Fri Jul 31, 2009 8:35 pm

Great Mod A+++

It sorta made me think of the movies SAW when going through each room, and always expected a tv to come out with the puppet giving me instructions and stuff. I just saw all them movies again, but it would be cool if there was a mod based off those movies, though would be hard to implement i imagine.
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Re: Research and Development

Postby nub on Fri Jul 31, 2009 9:01 pm

Yeah...that kind of makes sense you know? The only unrealistic part was the insane drift it had (since it used an invisible airboat really). But aside from that it was pretty fun to use Mr. Whirly. I just liked running into masses of zombies and busting through wooden fences.


Oh and, Replicators, there's a couple of maps for HL2DM called Saw Life that are based off of the movies. I only played the 2nd one, but it was pretty fun. It's especially fun when you have 2 or 3 others with you to collaborate when solving the puzzles. The guy who made them was working on Saw Life 3 (and if I recall he actually posted a thread here ages ago regarding it) but I don't think he ever finished it. I'm not entirely sure though.
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Re: Research and Development

Postby ToastFlambe on Sat Aug 01, 2009 12:20 am

Congrats to Matt for his mod being mentioned in today's Steam update news. You know you've hit the big time now :-D
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Re: Research and Development

Postby Echo51 on Sat Aug 01, 2009 8:19 am

Wow, awesome :D guess he will switch to valve time sometime soon then :P
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Re: Research and Development

Postby vcool on Sat Aug 01, 2009 8:24 am

I wouldn't be amazed if matt's absence is due to the fact that he is busy accomodating in his fancy new office at VALVe. :lol:
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Re: Research and Development

Postby Echo51 on Sat Aug 01, 2009 10:41 am

vcool wrote:I wouldn't be amazed if matt's absence is due to the fact that he is busy accomodating in his fancy new office at VALVe. :lol:


Could be :P or meeting with the other devs over steam network :D
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Re: Research and Development

Postby Habboi on Sat Aug 01, 2009 6:03 pm

Yeah congratulations on the Steam mention. You earned it soldier.
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Re: Research and Development

Postby Jeeves on Sun Aug 02, 2009 5:13 pm

Wow, awesome mod. The puzzles were rather entertaining, good work :smt023 .
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Re: Research and Development

Postby Sejr on Mon Aug 03, 2009 9:54 am

I got really frustated at the place, where you have to turn those "mirrors" around so the ball got through. If i pressed 1 in the middle, then i could turn the first around or another that i wasn't aiming at. I think i used 20 minuttes on that single puzzle, because the wrong mirros keept turning.
The helicopter area was not fun.

But nice mod!
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