Research and Development

Show off your finished maps, models and other creations. Screen shots are a must!

Re: Research and Development

Postby PaulH on Mon Aug 03, 2009 11:49 am

Yeah this was a good mod congrats, the two bits i found the most frustrating were more down to source engine physics than the way you designed them - the areas being the one with the fuse box (mentioned above also i think) which i am ashamed to say i ended up noclipping through the wall to get away from, and the bit where you have to climb a tower and take a ladder with you, it just didn't seem to want to attach to the platforms. Great job overall :)
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Re: Research and Development

Postby - Livewire - on Mon Aug 03, 2009 12:08 pm

I actually got past the fuse box first time. I had a problem with the ladder however, as I tried attaching it to the rails instead of the designated area. :lol:

Took me about 10-15 mins to realise.
Last edited by - Livewire - on Mon Aug 03, 2009 6:38 pm, edited 1 time in total.
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Re: Research and Development

Postby remcovink on Mon Aug 03, 2009 2:49 pm

What model did they use for the bulletproof_glass of mr Whirly ?
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Re: Research and Development

Postby - Livewire - on Mon Aug 03, 2009 2:57 pm

It would have been custom made.
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Re: Research and Development

Postby Lemon Bottle on Mon Aug 03, 2009 4:00 pm

Am I the only one who played the whole thing without using console commands?
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Re: Research and Development

Postby whiffen on Mon Aug 03, 2009 4:11 pm

PaulH wrote:Yeah this was a good mod congrats, the two bits i found the most frustrating were more down to source engine physics than the way you designed them - the areas being the one with the fuse box (mentioned above also i think) which i am ashamed to say i ended up noclipping through the wall to get away from, and the bit where you have to climb a tower and take a ladder with you, it just didn't seem to want to attach to the platforms. Great job overall :)


You were standing to close to it. Back off a few feet and its very easy to with w/gravity gun.
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Re: Research and Development

Postby remcovink on Mon Aug 03, 2009 4:41 pm

If it was custom made I should have found the model already It think it's a reskin but for what window ?
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Re: Research and Development

Postby - Livewire - on Mon Aug 03, 2009 6:40 pm

Lemon Bottle wrote:Am I the only one who played the whole thing without using console commands?


I didn't use any console commands.
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Re: Research and Development

Postby RC-1290 on Mon Aug 03, 2009 9:31 pm

remcovink wrote:If it was custom made I should have found the model already It think it's a reskin but for what window ?

Custom made as in, he made it himself. [EDIT]oooooh, like that... nevermind

- Livewire - wrote:
Lemon Bottle wrote:Am I the only one who played the whole thing without using console commands?


I didn't use any console commands.

Me neither, some bits took me a while to figure out, but I didn't really get stuck longer than 10 minutes.
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Re: Research and Development

Postby stoopdapoop on Mon Aug 03, 2009 9:42 pm

RC-1290 wrote:
remcovink wrote:If it was custom made I should have found the model already It think it's a reskin but for what window ?

Custom made as in, he made it himself. [EDIT]oooooh, like that... nevermind

- Livewire - wrote:
Lemon Bottle wrote:Am I the only one who played the whole thing without using console commands?


I didn't use any console commands.

Me neither, some bits took me a while to figure out, but I didn't really get stuck longer than 10 minutes.


Well using console commands wasn't about getting "Stuck" in the traditional sense.

The input wasn't working, it's not that we didn't have a crosshair because we know where the center of the screen is, it was some crazy glitch that made it impossible to complete, not just "difficult". The console commands didn't allow us to cheat, they just made us trigger the numpad numbers individually, not bypass the whole puzzle.
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Re: Research and Development

Postby RC-1290 on Mon Aug 03, 2009 10:02 pm

remcovink wrote:If it was custom made I should have found the model already It think it's a reskin but for what window ?

Turns out its simply a brush with a custom texture.

stoopdapoop wrote:The console commands didn't allow us to cheat, they just made us trigger the numpad numbers individually, not bypass the whole puzzle.

I'm not questioning your skills, don't worry.
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Re: Research and Development

Postby Spax on Mon Aug 03, 2009 10:47 pm

I signed up to say thank you for the mod (although it's taken me a few hours as I've been sidetracked by interesting threads).

I followed a link here from my gaming communities forum, on the strength of the screenshots and posted feedback I decided to give it a go.

Normally I'll avoid most mods as I'm so fussy, a great mod can be ruined by poor voice acting or obvious cliches.

I played this through and it really was a joy to behold. It's easily one of the best sp mods I've played.
It's not very often a game makes me laugh out loud but I had one of those moments.
It's also not very often that a games puzzles test me for more than a few moments,
in this case I had to keep the grey matter constantly engaged which was thoughly refreshing :o

Finally a spot of feedback, the only flaw I found is shown in the picture below;

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Just a small leak, thats it.

Great work :D
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Re: Research and Development

Postby Mess on Wed Aug 05, 2009 6:37 pm

Steam news recognition, yay!
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Re: Research and Development

Postby orm on Thu Aug 06, 2009 4:09 pm

iain555 wrote:That fuse box bit made me shit my pants with rage.


Other than that, it was quite frankly, Epic.
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Re: Research and Development

Postby Jareh on Thu Aug 06, 2009 9:38 pm

Lemon Bottle wrote:Am I the only one who played the whole thing without using console commands?


Nope.


I downloaded this thing expecting it to be some map pack with some simple physics puzzles ...


... I am still amazed. Words cannot describe how much I enjoyed this mod. Very good job!!
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