Research and Development

Show off your finished maps, models and other creations. Screen shots are a must!

Re: Research and Development

Postby BillyDa59 on Sun Aug 09, 2009 1:30 am

Coolest single player mod I've ever downloaded. Great job. Loved the A-Team decals.
BillyDa59
May Contain Skills
May Contain Skills
 
Joined: Wed Aug 02, 2006 4:27 pm
Location: United State

Re: Research and Development

Postby Jangalomph on Tue Aug 11, 2009 2:24 am

Lemon Bottle wrote:Am I the only one who played the whole thing without using console commands?

Nope, i didn't use noclip, sv_cheats 1 or any thing the whole way through. Personally the hardest level was level 1 when you had to guide the antlion, took me forever to figure it out.
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
User avatar
Jangalomph
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Wed Jun 25, 2008 3:19 pm
Location: Sumter, SC

Re: Research and Development

Postby trcc on Fri Aug 14, 2009 7:03 pm

Wow. I just played the whole game without cheats and all I can say is this is AMAZING! I love puzzle games but they are usually not as entertaining and unique. From start to finish, I enjoyed every seconds. Matt, you deserve all this attention! I hope you get hired ( if not done already ) very soon. I would like to see you make a Portal mod. With such creativity, I think it would be awesome.


Only one part of the whole mod bugs me. This is when you drive with Mr.Whirly and you get past Huge electric boxes. I didn't see it coming and I crashed Mr.Whirly into the electrified structure and was not able to detach it from the electrified field. Is there an intended game play behind this? Anyway, I just reloaded a previous save and did that part carefully. Nice ending! Torso made me laugh haha.

I'm already recommending this game to all my classmates and friends.

Matt I'm curious, how much work did you put in this?
BTW I registered only to comment on this amazing game! But I will definitely stick to this forums from now on.
trcc
Pheropod
Pheropod
 
Joined: Fri Aug 14, 2009 6:54 pm
Location: Montréal, Canada

Re: Research and Development

Postby joe_rogers_11155 on Sat Aug 15, 2009 2:06 am

he did this entire mod in about six months!!
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
joe_rogers_11155
Veteran
Veteran
 
Joined: Wed Oct 08, 2008 11:11 pm
Location: United States

Re: Research and Development

Postby punky on Sat Aug 15, 2009 10:54 am

I have finished this mod, and this was the best SP mod for half-life that I've played in a long time, by far! Great use of physics, nice and well detailed environments, and most of all; I loved the originality you used in your puzzles.
Image
User avatar
punky
Veteran
Veteran
 
Joined: Sat Jun 23, 2007 9:37 am
Location: Belgium

Re: Research and Development

Postby - Livewire - on Sat Aug 15, 2009 1:27 pm

Loved this mod, the only thing I can pick out is that I feel you used the whole 'break the pipe with the grav gun' puzzle type a little too much. But it's so minor that it's barely worth mentioning, good job!
User avatar
- Livewire -
Been Here A While
Been Here A While
 
Joined: Sat Aug 16, 2008 9:20 pm
Location: Wales, UK.

Re: Research and Development

Postby joe_rogers_11155 on Sat Aug 15, 2009 6:23 pm

about the breaking pipes mechanic. In that first hallway with the pipes, I stood there for ten minutes looking for a way to proceed through the steam, but couldnt find one. By totally random accident, I knocked one loose by shooting an object at it...totally accidental. There wasn't much to tell me that I should actually try the gravity gun on the pipes. Unless I totally missed something.

Having an already broken pipe, and then a small blast to pop another pipe, followed by the actual puzzle pipes would have probably built the learning phase up to the test phase.
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
joe_rogers_11155
Veteran
Veteran
 
Joined: Wed Oct 08, 2008 11:11 pm
Location: United States

Re: Research and Development

Postby ƒray on Sat Aug 15, 2009 6:34 pm

Nah, I thought figuring that out was a "little too" easy, oh ... steam coming out of this "rusty" looking pipe area, /BREAKZ
Signature images are 400x100 - You sir fail at rule listening
ƒray
1337 p0st3r
1337 p0st3r
 
Joined: Mon Dec 19, 2005 6:45 pm

Re: Research and Development

Postby thePrOpHet on Mon Aug 17, 2009 4:55 am

I really like this whole construct that you did here. It is well put together and looks really fun. I like the lighting and the actual mood of the environment the most.
thePrOpHet
Dumpling
Dumpling
 
Joined: Thu Aug 13, 2009 9:04 pm

Re: Research and Development

Postby abathor on Mon Aug 17, 2009 9:40 pm

I just completed this earlier, and can say it ranks right up there as possibly the best single player mod I've played, the puzzles were sheer genius and I loved the fact that it wasn't a generic gunfight-against-the combine mod. My whirly was the highlight, but I would have loved that entire section to be longer, driving mr whirly across a swampland or something, but I realise you didn't have your entire life to dedicate to making this!

Just goes to show how versatile the Source Engine can be with a bit of scripting ingenuity.
User avatar
abathor
1337 p0st3r
1337 p0st3r
 
Joined: Mon Dec 18, 2006 6:02 pm
Location: England

Re: Research and Development

Postby upriser on Thu Aug 20, 2009 5:53 am

anyone else follow TIGSource and see this get a spotlight? Which is awesome, as they follow indie games and usually you don't see many mods or level-packs. Frankly, it's also a great site to get info on free or cheap indie games.
"If only to do was as easy as to know."
- Shakespeare
User avatar
upriser
Regular
Regular
 
Joined: Mon Dec 06, 2004 6:54 pm
Location: SF bay area, CA

Re: Research and Development

Postby tsr2 on Sun Sep 06, 2009 2:40 am

friggin homerun man, awesome AWESOME job! did see one bug though, dunno if you actually read this post still but:

there is the section where you pass the 3 sentries, you can actually knock them over but it appears as if a hurt trigger or something is there cause even after they were disabled if I walked passed that walkway in front of them, i would take damage and die.

Not a big deal, this was a brilliant play, appreciate it!
tsr2
Member
Member
 
Joined: Tue Aug 25, 2009 12:20 am

Re: Research and Development

Postby MrCaleb on Thu Sep 10, 2009 11:48 am

Best mod i'v played yet on HL2. So different, so well made, its a piece of art and a amazing gameplay rush. You should get a medal for this.

:) Found it on a dutch game site, it gave it some good attention. Way to go!! cant wait for seconds ;)
LooK ALiVe!
User avatar
MrCaleb
Member
Member
 
Joined: Thu Nov 02, 2006 9:30 pm
Location: Amsterdam

Re: Research and Development

Postby Turd Ferguson on Sun Oct 11, 2009 12:23 pm

I've seen videos and pics of this and it looks amazing! I just wish my computer would run EP2. :cry: When I asked for a graphics card, I didn't know Santa would shit it out. IT SUCKS!!
Highlight to read:
If you're reading this,you suck more than you ever imagined
Anyway, great looking piece of art dude, ART!
Image


jangalomph wrote:Listen. my avatar wants to be gay.. :|
User avatar
Turd Ferguson
Been Here A While
Been Here A While
 
Joined: Sun Sep 27, 2009 6:48 pm
Location: IN A VAN DOWN BY THE RIVER!!!!

Re: Research and Development

Postby NanoSquid on Sun Oct 11, 2009 7:17 pm

I joined the forums just to tell you how AMAZING that was.Gabe Newell would be proud. Mr. Whirly and the part with the mine cart were AMAZING. Took me forever to figure out how to unlock the box with the first keypad code though. :D
NanoSquid
Just Joined
Just Joined
 
Joined: Sun Oct 11, 2009 7:13 pm
PreviousNext

Return to Showcase

Who is online

Users browsing this forum: No registered users